#575072
Come join the fun starting Next Minday (4-28)
To celebrate this milestone in the game, the October event will be the Warp Speed format introduced by Decipher 19 years ago. Each Player will receive one Voyager Starter and 4 Voyager Boosters. Warp speed rules apply: Deck paramaters are: Exactly 3 missions, Max 10 seed cards, and Minimum 20 Draw Deck cards. All affiliations are compatible, 2 card plays per turn, even up to 7 cards at the end of each turn, first to solve space and planet wins.
Also, like EPP Warp speed, you can seed one card at your outpost (it counts against your 10 limit), but UNLIKE EPP Warp Speed, there's no built-in outposts, so players will have to choose between offense in the form of a starting card, or defense in the form of an extra dilemma.
Additionally, there is NO BAN LIST! You pull it, you can play it. All current errata apply, because that's what's in Lackey, but if you can make Delta Quadrant Spatial Scission work in Warp Speed, more power to you!
To celebrate this milestone in the game, the October event will be the Warp Speed format introduced by Decipher 19 years ago. Each Player will receive one Voyager Starter and 4 Voyager Boosters. Warp speed rules apply: Deck paramaters are: Exactly 3 missions, Max 10 seed cards, and Minimum 20 Draw Deck cards. All affiliations are compatible, 2 card plays per turn, even up to 7 cards at the end of each turn, first to solve space and planet wins.
Also, like EPP Warp speed, you can seed one card at your outpost (it counts against your 10 limit), but UNLIKE EPP Warp Speed, there's no built-in outposts, so players will have to choose between offense in the form of a starting card, or defense in the form of an extra dilemma.
Additionally, there is NO BAN LIST! You pull it, you can play it. All current errata apply, because that's what's in Lackey, but if you can make Delta Quadrant Spatial Scission work in Warp Speed, more power to you!
MidnightLich wrote:I don't always play 1E drunk, but when I do, I understand the rules