#469447
Welcome to Will of the Collective VII: Bottom's Up! This time around we're designing a non-unique character from the bottom up, starting with faction and ending with the story.
Three abilities made it to round 2. This time, I won't break the formatting of the poll, and will only post the full text of the abilities here in the body of the post:
Ability A: (Cost +1) When you play this personnel, the next or personnel you play this turn is cost -2.
Ability B: (Cost +1.5) When this personnel is involved in an engagement, if he/she is present with a personnel that costs 4 or more, remove him/her from the game to take the top card of your opponent's dilemma pile and place it under your incomplete non-HQ mission.
Ability C: (Cost +1) When you play this personnel, if you command a personnel who has a cost of 4 or more, you may download a Maneuver or Temporal card.
Vote for your preferred ability - you have 2 days to do so. The option that wins the plurality of the votes will be our personnel's ability. If there is a tie for first, there will be a third round of voting.
Our next step, after picking an ability, will be to choose what total cost we'll be shooting for. Once we know the total cost of the personnel and the cost of the ability, we'll know how much we have left to spend on skills and attributes.
Three abilities made it to round 2. This time, I won't break the formatting of the poll, and will only post the full text of the abilities here in the body of the post:
Ability A: (Cost +1) When you play this personnel, the next or personnel you play this turn is cost -2.
Ability B: (Cost +1.5) When this personnel is involved in an engagement, if he/she is present with a personnel that costs 4 or more, remove him/her from the game to take the top card of your opponent's dilemma pile and place it under your incomplete non-HQ mission.
Ability C: (Cost +1) When you play this personnel, if you command a personnel who has a cost of 4 or more, you may download a Maneuver or Temporal card.
Vote for your preferred ability - you have 2 days to do so. The option that wins the plurality of the votes will be our personnel's ability. If there is a tie for first, there will be a third round of voting.
Our next step, after picking an ability, will be to choose what total cost we'll be shooting for. Once we know the total cost of the personnel and the cost of the ability, we'll know how much we have left to spend on skills and attributes.