Naetor wrote:
You characterized CotO and TEofM as lessons to help you learn. You are like 1% of the player base. The other 99% have to play (or not) through your mistakes. Your response to that is, whatever, I made a couple OK cards too. But it doesn't matter because the designers are accountable to no one. You can destroy a meta for a year, and so long as you say the CC words you're still around designing sets.
Does anyone keep any metrics on which designers actually design good cards? It seems entirely based on who is in Charlie's good graces at any moment- and that's something I'm not interested in joining.
That's an interesting and wholly uncharitable way to characterize my response. If you think the knowledge that any card I helped design or pitched caused even one player to have an NPE doesn't bother me, then you quite simply aren't giving me a fair shake.
As Scott has already pointed out, there's no objective criteria by which to judge a "good card" from a "bad one." You seem to want designers to get the axe if they make a card that ends up needing errata or ends up being controversial, and I'd suggest that if we did that we'd either have no designers - or a small handful of designers too afraid to take risks and make interesting cards. That's not the game I want.
As far as your assertion that Charlie is some kind of puppet master or gate keeper, I hate to let facts get in the way of a popular (if lazy) narrative but that's just not been the case at any time I've been involved in 2e. Anyone who tells you that Charlie runs 2e from behind the scenes either has no idea what they're talking about or they're lying.
But, in a related observation, it occurs to me that one can tell a lot about a person by how they respond to a perceived need to get something done. Some people like to ask what they can do to help and then set about working as hard as they can. Other people like to scream a lot and then criticize anyone who tries to help for not doing it right - but they never lend a hand. The nice thing is that we get to choose which of those kinds of people we want to be. You've made your choice. I've made mine. I stand by my work. When I make mistakes I try to learn from them, and then work just as hard to continue to try to help. You want me gone because I've made, in your eyes, some unforgivable design mistakes. You're certainly entitled to your opinion, but I guess I am saying it would mean a lot more to me if you were actually one of the helpers.