#631780
I read a very old strategy article for mtg where the author talks about writing down a list of mistakes they always make playing magic in the hope of getting better. It was something about making a “fearless inventory”. Here’s my equivalent for 2e:
- I often don’t know what skills my crew has before attempting a mission
- if I’m missing a skill in one turn, the next turn I’ve usually forgotten that I need to play more
- I usually don’t think about what dilemmas I might face when preparing a crew
- I build decks purely around mission skills and don’t really think what skills I might need for common dilemmas
- I don’t know the abilities in my deck that aren’t on my mind every turn, e.g. I’ll use revised chakotay in voyager but I’ll forget melora in DS9
- Once I know what dilemmas/themes are in my opponent’s pile, I don’t know how to play around them
- I often forget to check staffing and end up having less than I need to make full use of my unstopped personnel in the last turn
- if I’m limited on range I don’t know when to go back to my HQ and fetch new people vs when to keep plugging away at a mission
- I don’t know how many people to attempt with depending on how many dilemmas are under already
- I don’t know the resources my opponent needs to cheat stops and kills, or use counterspells, so I end up playing around cards that they can’t use
- I don’t plan anything during my opponent’s turn
- my skill tracking is haphazard at best
Whew that list was longer than I expected!
What other mistakes exist that I could possibly add to my list? What are yours?
- I often don’t know what skills my crew has before attempting a mission
- if I’m missing a skill in one turn, the next turn I’ve usually forgotten that I need to play more
- I usually don’t think about what dilemmas I might face when preparing a crew
- I build decks purely around mission skills and don’t really think what skills I might need for common dilemmas
- I don’t know the abilities in my deck that aren’t on my mind every turn, e.g. I’ll use revised chakotay in voyager but I’ll forget melora in DS9
- Once I know what dilemmas/themes are in my opponent’s pile, I don’t know how to play around them
- I often forget to check staffing and end up having less than I need to make full use of my unstopped personnel in the last turn
- if I’m limited on range I don’t know when to go back to my HQ and fetch new people vs when to keep plugging away at a mission
- I don’t know how many people to attempt with depending on how many dilemmas are under already
- I don’t know the resources my opponent needs to cheat stops and kills, or use counterspells, so I end up playing around cards that they can’t use
- I don’t plan anything during my opponent’s turn
- my skill tracking is haphazard at best
Whew that list was longer than I expected!
What other mistakes exist that I could possibly add to my list? What are yours?
Bridge Crew Format = faster trek! https://docs.google.com/document/d/1ZeP ... 7Q_Fm7Eu_k