Discuss all of your questions, concerns, comments and ideas about Second Edition.
User avatar
Second Edition Playtest Manager
By Faithful Reader (Ross Fertel)
 - Second Edition Playtest Manager
 -  
Continuing Committee Member - Retired
#633357
It's Wednesday! We're more than halfway through the week. Since we are over the hump, let's look at a question!

Last Week: Phage Dilemmas
11-27-24 Second Edition Remastered
11-20-24 Merry Trekmas
11-13-24: Two Cards in Your Deck
11-6-24 Good Day 2 You
10-30-24 Come to the Gamma Quadrant, we have Cookies
10-23-24 Gimme Gimme, AU:T
10-16-24 Electric Boogaloo
10-9-24 The Next Notulans
10-2-24 German Nationals 2024 Draft
9-25-24 Unphaged
9/18/24 The Vidiian Who Came to Dinner
9/11/24 Draft and Furious
9/4/24 Worldly Observations
8/28/24 Confidence in Jeopardy
8/21/24 Vidiians at Worlds
8/14/24 Vidiian Prognostication
8/7/24 Vidiian Over/Under
7/31/24 The Good, the Bad and the Vidiian
7/24/24 Vidiian Conception
7/17/24 Mission Condiiton
7-10-24 New Affiliation Memoirs
7-3-24 Just for Fun
6-26-24 Signs of Life
6-19-24 Control my Life: Sooner or Later
6-12-24 Items Vs. Interrupts
6-5-24 Meanwhile, Back in the Delta Quadrant
5-29-24 There's Always Tomorrow
5-22-24 Sell Me on Ferengi
5-15-24 Breaking Up Is Hard To Do
5-8-24 Continuing Mission Draft Results
5-1-24 Tell me a (Vidiian) Story
4-24-24 Pick of the Tribbles
4-17-24 Eastward, Ho!
4-10-24 Hanging Around For a Bit
4-3-24 Ferengi. In the Delta Quadrant?
3-27-24 Extra Continues
3-20-24 Out of Continues
3-13-24 Continuing Mission Draft
3-6-24 Mission XXVI
2-28-24 People Vs. Places
2-21-24 Worst of 2024
2-14-24 2 Protect
2-7-24 PPS or SSP?
1-31-24 Four!
1-24-24 Hello, Old Friend
1-17-24 A Unique Preposition
1-10-24 A Certified Genius
1-3-24 Close Every Door to Me!


Last week we looked at the dilemmas from phage. Half of them were inspired by Temptation from the very first set. Several factors made them work such as room for growth and the timing to innovate. This isn't the first time design has reworked a popular dilemma into another form.

This week, tell us what the next dilemma to base more off is. What makes it the best choice?
User avatar
 
By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#633429
WeyounsLastClone wrote: Fri Dec 13, 2024 11:28 am I've always liked the idea behind Forsaken, but found it a tad bit expensive. Maybe in a slightly cheaper format with some other skills, it'd be nice.
Agreed. Foresaken is also hampered by the fact that Honor and Treachery are two of the most commonly doubled skills*, so you often end up only removing one personnel.

*I looked it up. There are more 2+ Leadership personnel (55) than 2+ Honor personnel (44). The 2+ Treachery beats them both combined (138). The next closest are 2+ Security (33) and 2+ Engineer (32). All other 2+ skills are at less than 30 personnel. Please note I did not adjust for versions of the same personnel. Part of the reason 2+ Treachery has so many personnel is because we have a lot of versions of important villains, like Dukat (9 versions with 2+ Treachery).
User avatar
 
By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
Wanderer
2E British National Runner-Up 2021
#633673
I've always wondered why we've not had a sibling to Necessary Execution, so that would be my choice.

(Here's my thinking as to why we should - making going space first as risky as going planet first would restore the balance, making Starfleet's "Space First" mechanic special again. Plus, nice little kick in the pants for the 5-Space Voyager decks.)
User avatar
Director of Operations
 - Director of Operations
 -  
Architect
#633676
Danny wrote: Wed Dec 18, 2024 5:01 am I've always wondered why we've not had a sibling to Necessary Execution, so that would be my choice.

(Here's my thinking as to why we should - making going space first as risky as going planet first would restore the balance, making Starfleet's "Space First" mechanic special again. Plus, nice little kick in the pants for the 5-Space Voyager decks.)
100%
User avatar
Second Edition Art Manager
By edgeofhearing (Lucas Thompson)
 - Second Edition Art Manager
 -  
Community Contributor
#633818
Danny wrote: Wed Dec 18, 2024 5:01 am I've always wondered why we've not had a sibling to Necessary Execution, so that would be my choice.

(Here's my thinking as to why we should - making going space first as risky as going planet first would restore the balance, making Starfleet's "Space First" mechanic special again. Plus, nice little kick in the pants for the 5-Space Voyager decks.)
My take is that making a space version of Necessary Execution would actually increase NE's power level. Currently, stocking NE is a risk, because your opponent might is very likely to go space-first. If Spacessary Execution were a thing, that would eliminate the risk involved with putting NE in your pile - you could run 3x of each, and guarantee that no matter what your opponent is going to run into a buzzsaw. Sure, later on in the match you'll have some underwhelming draws, but even a one-kill NE is sometimes all you need.

It's similar to when An Issue of Trust was at the peak of its reign of Terror, and you could reduce the risk of running it by including Temptation too. That way players who were teching against AIoT with their skill matrices would have trouble with Temptation instead.
User avatar
 
By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
Wanderer
2E British National Runner-Up 2021
#633820
edgeofhearing wrote: Sat Dec 21, 2024 2:19 amMy take is that making a space version of Necessary Execution would actually increase NE's power level. Currently, stocking NE is a risk, because your opponent might is very likely to go space-first. If Spacessary Execution were a thing, that would eliminate the risk involved with putting NE in your pile - you could run 3x of each, and guarantee that no matter what your opponent is going to run into a buzzsaw. Sure, later on in the match you'll have some underwhelming draws, but even a one-kill NE is sometimes all you need.

Good take. Perhaps not an identical sibling then, but I can't help but think something adjacent is needed to make going space first almost as risky as going planet first (for the Starfleet/5SV reasons given).
User avatar
 
By boromirofborg (Trek Barnes)
 - Delta Quadrant
 -  
1E World Quarter-Finalist 2024
#633991
edgeofhearing wrote: Sat Dec 21, 2024 2:19 am My take is that making a space version of Necessary Execution would actually increase NE's power level. Currently, stocking NE is a risk, because your opponent might is very likely to go space-first. If Spacessary Execution were a thing, that would eliminate the risk involved with putting NE in your pile - you could run 3x of each, and guarantee that no matter what your opponent is going to run into a buzzsaw. Sure, later on in the match you'll have some underwhelming draws, but even a one-kill NE is sometimes all you need.
It's a good point, but it makes me think that NE is perhaps a Not Good Thing then, since it overlaps with Starfleet and Voyager's desire to already do space first/only.

The only thing that comes to mind making players actively want to do planet first is 5p khan?

It feels like there should be a general push/pull of dilemmas punishing the thing that affiliations want instead of all being in the same direction.

Yeesh. I think the most generous I can be with thi[…]

For achievement purposes, is this being listed a[…]

Love for Remastered Sets

We haven’t said no more remastered sets ever[…]

57 dilemmas to be seeded under 8 missions. :[…]