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 Public Watchlist II 
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The Center of the Galaxy





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Joined: Tue Dec 25, 2007 12:55 am
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Location: Texoma
Region: The Void
Post Re: Public Watchlist II
New Starfleet has made Old Malcom too strong with new Archer. Maybe filthy is a better word then strong. Either way , Malcom should remove from game. If you need to play Malcom more then 3 times in a game then you forget this is a game about facing dilenmas.

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DiscardCorbett A CC Project that takes 2+ years means people were slacking off. That's very much on-brand.


Tue Jan 02, 2018 12:20 pm
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Delta Quadrant

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Joined: Tue Jan 26, 2010 5:42 pm
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Post Re: Public Watchlist II
How many 4-cost personnel can a deck run before it just gets blown away by cadets/Tain/common DS9?

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Tue Jan 02, 2018 3:33 pm
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Gamma Quadrant


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Joined: Sat Dec 22, 2007 2:59 pm
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Post Re: Public Watchlist II
Naetor wrote:
How many 4-cost personnel can a deck run before it just gets blown away by cadets/Tain/common DS9?


There's midgame answers to those cards. Try dealing with [Pa] [Kli] or [TOS] MovieFeds that play for peanuts but have printed high costs so the speed killer dilemmas don't do anything.

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Tue Jan 02, 2018 3:37 pm
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Joined: Mon Dec 17, 2007 3:20 am
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Post Re: Public Watchlist II
The Enemy of My Enemy (https://www.trekcc.org/2e/index.php?cardID=4177) is being added to the Watchlist.

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Sun Sep 09, 2018 6:16 pm
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Delta Quadrant


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Joined: Mon Dec 17, 2007 3:20 am
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Post Re: Public Watchlist II
TR-116 Rifle to the list.

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Tue Jan 08, 2019 7:58 pm
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Chief Financial Officer
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Joined: Thu Jan 10, 2013 7:47 pm
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Post Re: Public Watchlist II
prylardurden wrote:
TR-116 Rifle to the list.



Lol about time it’s only been what six months since Greg won worlds with this? Choice kill is very powerful...


Wed Jan 09, 2019 8:45 am
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Post Re: Public Watchlist II
Resistance-is-futile wrote:
prylardurden wrote:
TR-116 Rifle to the list.



Lol about time it’s only been what six months since Greg won worlds with this? Choice kill is very powerful...


Dude. Check your calendar. It hasn't even been six months since Richard New won GenCon with it.

If you're going to throw shade at the errata team, at least throw accurate shade.

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bhosp wrote:
Haha Neil's the Hillary Clinton of Star Trek. He won the popular vote even though no one really likes him, but he still loses.


Wed Jan 09, 2019 9:04 am
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Joined: Thu Jan 10, 2013 7:47 pm
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Location: Seattle, WA
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Post Re: Public Watchlist II
Lol Brian no shade intented Josh knows :)

It’s a powerful card indeed I was able to lock out a mission for 6? Turns with it and the right pile to go with

Maybe random selection instead of choice kill based on skill choice- can still end up in a lock out possibly or allow an opponent to safeguard crew and it becomes random selection luck vs I name u u die locking out the mission faster

I think 2e is in a great place pushing the limits of cards and players ability to use such cards in different ways


Wed Jan 09, 2019 9:31 am
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Delta Quadrant





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Joined: Fri Jun 19, 2009 4:27 am
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Location: Port Stephens, Australia
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Post Re: Public Watchlist II
TR-116 biggest problem is the assassin does not have to be present. How exactly is the assassin using this weapon aboard their ship to kill your personnel (of their choice) aboard your ship?

No protection at HQ or aboard ship. Each turn once set up they kill one personnel -- that's the start of lockout (sure it is skill denial, but of more concern it is personnel denial) because it's very difficult to rebuild your crew once its been killed.

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Wed Jan 09, 2019 5:42 pm
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Joined: Sun Sep 07, 2008 2:37 pm
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Post Re: Public Watchlist II
chompers wrote:
How exactly is the assassin using this weapon aboard their ship to kill your personnel (of their choice) aboard your ship?

If you are asking from a Trek-sense standpoint, this rifle is the one which was used by Chu’lak in “Field of Fire.” It has a microtransporter which beams the bullet to the target, effectively letting him fire through bulkheads.

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Wed Jan 09, 2019 7:09 pm
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Beta Quadrant
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Joined: Tue Oct 09, 2018 12:28 pm
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Post Re: Public Watchlist II
Non HQ makes sense, even if it hurts Trek sense. Players should always be able to hide and rebuild.


Wed Jan 09, 2019 7:43 pm
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Joined: Sun Jul 11, 2010 7:20 pm
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Post Re: Public Watchlist II
I'm with the above poster; I think you should have to be present in order to use the kill ability. Way too powerful as is

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Wed Jan 09, 2019 8:39 pm
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Delta Quadrant


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Joined: Mon Dec 17, 2007 3:20 am
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Post Re: Public Watchlist II
The Central Command is now being examined, regarding cultural enforcement (Or potential lack thereof).

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"There's not enough liquor and therapy in the world to undo that." - Sterling Archer
"I am Jack's link to the Prophets." - Iron_Mike
"You are a bad person who cannot play games correctly." - KillerB


Thu Apr 18, 2019 7:55 pm
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