#365665
I'm suggesting that this was also the case with Set Up. Players interpreted it in their best interests, and got comfortable with the unintended gameplay boost. There was enough ambiguity that the card could be interpreted that way, and when the RC ruled otherwise, those players were understandably perturbed in the same way people who had been executing Secret ID incorrectly had been: that's not the way they understood the card to work.
And getting back to the case at hand, a requirement of "any attribute" should never be construed as qualifying as an Integrity, Cunning, or Strength mission until the player completes the mission and chooses its mode (I can't imagine a case where this would be relevant, but it's the only time I could imagine it qualifying as such).
Hoss-Drone wrote:Clarifying the difference by making an exception where it didn't have to be isn't keeping anything straightforward - its simply adding to the burden of knowledge to play for reasons that simply aren't good enough.Okay Kevin, let me ask you this: was the Secret ID ruling keeping the game straightforward? Many players had been playing that interaction wrong since Call to Arms released, and when Keller made that ruling, there was a lot of resistance because it went against many players' sensibilities of how they *thought* the card should work. But it's not a huge deal anymore, it's generally understood that the two personnel have to be able to coexist.
I'm suggesting that this was also the case with Set Up. Players interpreted it in their best interests, and got comfortable with the unintended gameplay boost. There was enough ambiguity that the card could be interpreted that way, and when the RC ruled otherwise, those players were understandably perturbed in the same way people who had been executing Secret ID incorrectly had been: that's not the way they understood the card to work.
And getting back to the case at hand, a requirement of "any attribute" should never be construed as qualifying as an Integrity, Cunning, or Strength mission until the player completes the mission and chooses its mode (I can't imagine a case where this would be relevant, but it's the only time I could imagine it qualifying as such).
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Prof. Stephen Hawking