#410849
[Eve] 4 •Dark Pursuit
To play this event, you must command three personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command.
"Can you learn to see in the dark, Captain?"
10 R 25
https://www.trekcc.org/2e/index.php?cardID=1955
Negatives: 4 Cost. Requires 3 Romulan symbol Personnel to play. Requires Pursuit Keyword cards to be in play to work.
Positives: Plays in core and stays there. Could get several extra Dilemma draws depending on how may Pursuit Keyword cards are under the Player's command.
Thoughts: There are currently six Pursuit Events this card would apply to. Most of those Events are Non-Unique and don't Cost very much, so several could be gotten in play. Make a Run for It is one of the most useful since it also figures in Dilemma draws. It seems to be possible to get six extra draws if Dark Pursuit and three Make a Run for It's are in play.
Seems rather card intensive and any Event removal cards could take it out easily making for a bad loss on a 4 Cost spend. Interesting to note Dark Pursuit lacks the Pursuit Keyword it runs on, so Sensor Sweep won't help and the Player just has to depend on the draw in getting it. Could be an interesting idea for a deck if the right mix is figured out, but it feels like a 5 out of 10.
To play this event, you must command three personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command.
"Can you learn to see in the dark, Captain?"
10 R 25
https://www.trekcc.org/2e/index.php?cardID=1955
Negatives: 4 Cost. Requires 3 Romulan symbol Personnel to play. Requires Pursuit Keyword cards to be in play to work.
Positives: Plays in core and stays there. Could get several extra Dilemma draws depending on how may Pursuit Keyword cards are under the Player's command.
Thoughts: There are currently six Pursuit Events this card would apply to. Most of those Events are Non-Unique and don't Cost very much, so several could be gotten in play. Make a Run for It is one of the most useful since it also figures in Dilemma draws. It seems to be possible to get six extra draws if Dark Pursuit and three Make a Run for It's are in play.
Seems rather card intensive and any Event removal cards could take it out easily making for a bad loss on a 4 Cost spend. Interesting to note Dark Pursuit lacks the Pursuit Keyword it runs on, so Sensor Sweep won't help and the Player just has to depend on the draw in getting it. Could be an interesting idea for a deck if the right mix is figured out, but it feels like a 5 out of 10.