#37962
This is completely contrary to the sort of way I play, but there seems to be a number of problems with 2E that are open to exploitation. Nobody plays like this because trek players aren't jerks and I realise that you can't stop your opponent from being a jerk but stuff like this could be easily fixed.
1. I don't have to reveal my entire personnel, only the skill or icon on them that I'm using.
If I wanted, is there any reason I couldn't play my games with a set of carefully cut out bits of paper with holes that only reveal a small portion of a card? I could slide these into the same sleeve as my personnel and my opponent would only be able to see a particular skill or icon and wouldn't know which personnel I was showing them.
The player that doesnt do this, and just does the normal thing of revealing say Bashir and saying 'here's my medical' is at a disadvantage - the other player now knows where Bashir is.
2. I don't have tell my opponent whether or not I have personnel at a specific place.
If I wanted, is there any reason I couldn't carry with me a pile of opaque boxes to store my personnel on the table in? I could place one opaque box on every planet, under every ship, and every other place a personnel might end up. I could then fly a few different ships to the same location, declare to my opponent I was going to beam some personnel around, turn my back on my opponent and move personnel between each box then put each box back on the table, under a ship and say "finished". Come my opponent's turn, if he wants to battle me he has no idea which of my ships has any people on it.
The opponent of the player that doesn't do this can just eyeball how big a pile of cards is and can easily tell whether or not a ship is empty. Not doing this puts you at a disadvantage.
Lets revise the rules that allow these sorts of shenanigans. Thoughts?
1. I don't have to reveal my entire personnel, only the skill or icon on them that I'm using.
If I wanted, is there any reason I couldn't play my games with a set of carefully cut out bits of paper with holes that only reveal a small portion of a card? I could slide these into the same sleeve as my personnel and my opponent would only be able to see a particular skill or icon and wouldn't know which personnel I was showing them.
The player that doesnt do this, and just does the normal thing of revealing say Bashir and saying 'here's my medical' is at a disadvantage - the other player now knows where Bashir is.
2. I don't have tell my opponent whether or not I have personnel at a specific place.
If I wanted, is there any reason I couldn't carry with me a pile of opaque boxes to store my personnel on the table in? I could place one opaque box on every planet, under every ship, and every other place a personnel might end up. I could then fly a few different ships to the same location, declare to my opponent I was going to beam some personnel around, turn my back on my opponent and move personnel between each box then put each box back on the table, under a ship and say "finished". Come my opponent's turn, if he wants to battle me he has no idea which of my ships has any people on it.
The opponent of the player that doesn't do this can just eyeball how big a pile of cards is and can easily tell whether or not a ship is empty. Not doing this puts you at a disadvantage.
Lets revise the rules that allow these sorts of shenanigans. Thoughts?
-LCJK