Discuss all of your questions, concerns, comments and ideas about Second Edition.
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By bortz65
 - Delta Quadrant
 -  
Community Contributor
#431433
[Non] 2 •The Devil, Fearsome Illusion
Hologram
•3 Treachery
When an interrupt is played, you may place this personnel on your Holoprogram to prevent that interrupt and place it in its owner's discard pile. (You no longer command this personnel.)
"Can you explain it, Picard?"
Integrity 1 Cunning 6 Strength 6
45 V 9

https://www.trekcc.org/2e/index.php?cardID=4204

Negatives: Low Integrity. One Skill. Requires Holoprogram to activate Ability.

Positives: Only 3 Treachery Personnel currently in game. Could go on a Holoprogram to prevent an Interrupt. Could work on an Interrupt used by any Player.

Thoughts: With the number of Missions requiring 2 Treachery The Devil would certainly have more use than just decks using Holoprograms. It could really help with Wormhole Negotiations. Just add in Stadi, Focused and all the Skill required are there.

This is certainly most useful in Hologram decks. The Ability does require the Opponent to play an Interrupt, and most decks have a few, so that's not going to be much of a problem. Heck, the Player could use it on their own Interrupt if needs be. Both Photons Be Free and Hunters' Training Program are needing a card that can get on them easily to activate their text and The Devil does provide new options.

Think he should have had some Anthropology, since no being studies man quite as intently as the Devil, but he is an illusion after all. With a 7 out of 10.
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