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By bortz65
 - Delta Quadrant
 -  
Community Contributor
#438616
We've already looked at this card. Below find the original post. For those interested the first thread is Here. Still really like this ship and the sub-affiliation it creates, but decks built around it lack some cheat around Interrupts other Affiliations have.

[Fed] 0 •U.S.S. Relativity, Federation Timeship
[Cmd] [Stf] [Stf] [Stf] [Stf] [Stf]
[Voy] [Fut] Wells Class
Temporal. At the start of each of your turns, place each non-[Fut] personnel you command in his or her owner's discard pile. You may play [Fut][Fed] personnel and equipment aboard this ship. When a card instructs you to place this ship at your headquarters mission, you may place it at your [Fed] space mission.
Tournament Promo - Series XII
Range 8 Weapons 9 Shields 8
0 VP 163

https://www.trekcc.org/2e/index.php?cardID=3651

Positives: 0 Cost. [Fut] Personnel and equipment play directly to it.

Negatives: The ship causes Personnel without the future icon to be discarded at the start of the turn.

Thoughts: Really clever card that helps build a Federation sub affiliation. Suddenly all those random [Fut] Federation personnel have a specific use. Since Relativity is a Temporal card it will work with cards like: Ohhhh! Nothing Happened! and Temporal Transporters. If you really want to keep some Non [Fut] icon personnel in the game you can use The Play's the Thing to give them some extra time. You can use Prevent Historical Disruption to download Relativity. Also, since the cost of discarding non-future icon personnel is prohibitive it is unlikely your opponent will want to commandeer it. Fun card: 10 out of 10.

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