Discuss all of your questions, concerns, comments and ideas about Second Edition.
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By bosskamiura (Thomas Kamiura)
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Community Contributor
#448748
The 8-Costers are nice, but they aren’t utility dilemmas that were included in hundreds of decks like Guess Who and Backroom were/are.

Same with CIP.

TK
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By Armus (Brian Sykes)
 - The Center of the Galaxy
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Community Contributor
#448751
bosskamiura wrote:The 8-Costers are nice, but they aren’t utility dilemmas that were included in hundreds of decks like Guess Who and Backroom were/are.

Same with CIP.

TK
That statement carries the assumption that generalist dilemmas are objectively and inherently "better" than specialty dilemmas.

I'm not sure how that holds up as anything besides your opinion.

Of course in a game where probably 75% of dilemma piles are straight up attrition piles, maybe I shouldn't be surprised.

:?
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
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Continuing Committee Member - Retired
Architect
#448754
Armus wrote:That statement carries the assumption that generalist dilemmas are objectively and inherently "better" than specialty dilemmas.
Not necessarily. It could carry the assumption that voters on the whole are more likely to upvote generalist dilemmas than specialty dilemmas.
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By bosskamiura (Thomas Kamiura)
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#448842
GooeyChewie wrote:
Armus wrote:That statement carries the assumption that generalist dilemmas are objectively and inherently "better" than specialty dilemmas.
Not necessarily. It could carry the assumption that voters on the whole are more likely to upvote generalist dilemmas than specialty dilemmas.

:thumbsup:

TK
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 - Beta Quadrant
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#448851
I liked the 8-costers because they can almost make their own deck: events for interaction + 8-coster kills. Just pick the affiliation: [Car] capture + 8-costers, [Kli] battle + 8-costers.

Dreamer is probably the the best dilemma in the game.
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