#443942
Armus wrote:I don't think it's a bad card, just making the point that high roll cards have their place and making them "safe" kind of defeats the purpose.Naetor.Ret wrote:There are few effective high roll dilemmas. This could be one, but the clause about gaining the choice stop hurts it. It's kind of a way to hedge against your own high roll, and as a result makes it less effective/overcosts on either side of the roll. If this was 0 or 1 cost, with no stop in it, it would be better at what it is designed to do.Between you and Johnny there's no winning for Design.