monty42 wrote: First of all I'm not in a position to "forbid" you or any designer to do anything.
I submit that no good designer wants to be held responsible for driving away dedicated, traveling, talented players. When a player of your notoriety says, "do this and I quit, full stop" designers take notice.
And, never mind players. What if a tester said that to a designer: "design x and I refuse to test it - I'll quit." That would be even worse.
That's what I mean when I say this attitude holds designers back.
monty42 wrote: I mean just look at yourself for example. You call yourself The Prefect and your favorite affiliations are and . I'm gonna take a wild guess and say that's not because of random Cardie #2.
You're saying the other affiliations have no star power equivalent to Dukat. I think Voyager or Enterprise fans would disagree. And, a trek fan who doesn't care that much about DS9 probably wouldn't know a prefect from a self-sealing stem bolt.
monty42 wrote: I believe if we do go the route of a new affiliation, we should anchor it with something or somebody that people can relate to because that's what makes it appealing.
Again, for you they may not hold appeal, at first. But, for fans of those franchises within the property, they probably will. And, if design did it's job right, and players starting winning with Vulcans, or Xindi, or Kazon, then some other people would start playing them just because.
Faithful Reader wrote:Mike, thank you for a very solid post. We might get a new affiliation one day, but it won't be specifically to get a new affiliation in the game, it will be because awesome new gameplay.
Thanks for the post Ross, but I want to push back on the "awesome" threshold. First, what does "awesome" mean? Must it completely revolutionize the game? Must it be a totally new mechanic? If so, I'd argue that's a prohibitively high bar to set. And, if this what we mean by "awesome" then I' say that is a threshold rarely achieved - even for existing affiliations, and even in Decipher days.
As a player, I'd be more than satisfied with a new affiliation that was playable, fun, competitive, flavorful, recognizable to me, and offered something new to the game, or at least a new wrinkle on an existing mechanic. It doesn't have to be revolutionary.
Now, again, I am not saying we do it
just to do it. Let's assume that any designer who pitches a new affiliation for 2E intends it to be good and thinks it has the potential to be. But, if a designer figures out how to do it well, and there's a general feeling that it will be well-received, then demanding it be "awesome" may stand in the way something good and exciting.