Caretaker's Guest wrote:As I said. It is like Quantum Incursions. You are forced to include counters for it, no matter if opponent plays it or not.
There's a bunch of ways to deal with Nothing to Lose, not all of which involve changing your deck.
1) The obvious, stock personnel who can meet the requirements naturally. As John pointed out, you have several non-aligned options.
2) Skill gain on low-Integrity personnel.
3) Mass stop prevention, such as
Bridge Officer's Test.
4) Cards which counter specific dilemmas, such as
Adapt or
Aceton Assimilators.
5) Purposefully count your personnel so that your opponent can only draw/spend 3, not 4.
6) Make more smaller attempts rather than fewer larger attempts so that all-stop dilemmas which get overcome isn't as big of a deal.
There's a few big differences which made QI worse. One, it wasn't technically a dilemma so practically none of the cards designed to work against dilemmas actually worked against it. Two, when you failed to pass QI, it went back beneath the mission. Three, even when you did tech against QI, the random nature of the requirements meant that truly teching against it meant you needed all six sets of requirements, not just any one.
"Save your strength. There'll be another time. The princess - you have to take care of her. You hear me?" -Han Solo to Chewbacca, ESB