#464942
Modular Transport
Something to note, it's the first non- ship to require more than one staffing icon (finally, those numerous ensigns can be put to work).
However, that's not the most interesting thing, as that would be its game text.
So, when a non-unique Human aboard dies at a dilemma's hand, providing you don't command a Starfleet Officer, someone similar can come from your hand to take their place, mid attempt. Interestingly, this isn't confined to Starfleet humans (so, Khan's GE buddies are fair game), nor does it matter if the incoming personnel has Officer (especially as, if they're not Starfleet, the game text will continue to trigger).
This looks to be designed with Racist Starfleet in mind: we've yet to see a Starfleet Dissident with Officer; it thematically only brings in (and triggers with) Humans; and its small range seems perfect for pootling around Sector 001. This aside, it might also work well with MACOs, as half are non-unique, the majority are Silver Star, and they're 100% Human (assuming you don't get the only MACO with Officer out).
As the primary ship for a Terra Prime/MACO deck, 9/10. For other Starfleet decks, 6/10.
Also, where's Pat?
3 Modular TransportI think positives and negatives on cards are incredibly subjective, as one person's pro ("Nice! A cheap ship") is another person's con ("Ugh - total Rush Job fodder."). So, with that cop out established, let's move on.
J Class
When your non-unique Human aboard this ship is killed by a dilemma, if you do not command a Officer personnel, you may place a non-unique Human from hand aboard this ship. That personnel joins the mission attempt.
Privately-owned freighter licensed by the Earth Cargo Authority. Rumor has it Zefram Cochrane signed the inside of each ship's reactor casing.
Range 5 Weapons 4 Shields 5
Something to note, it's the first non- ship to require more than one staffing icon (finally, those numerous ensigns can be put to work).
However, that's not the most interesting thing, as that would be its game text.
So, when a non-unique Human aboard dies at a dilemma's hand, providing you don't command a Starfleet Officer, someone similar can come from your hand to take their place, mid attempt. Interestingly, this isn't confined to Starfleet humans (so, Khan's GE buddies are fair game), nor does it matter if the incoming personnel has Officer (especially as, if they're not Starfleet, the game text will continue to trigger).
This looks to be designed with Racist Starfleet in mind: we've yet to see a Starfleet Dissident with Officer; it thematically only brings in (and triggers with) Humans; and its small range seems perfect for pootling around Sector 001. This aside, it might also work well with MACOs, as half are non-unique, the majority are Silver Star, and they're 100% Human (assuming you don't get the only MACO with Officer out).
As the primary ship for a Terra Prime/MACO deck, 9/10. For other Starfleet decks, 6/10.
Also, where's Pat?
A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)