edgeofhearing wrote:Armus wrote:Can the U.S.S. Dauntless report to the NeuHQs if you command 3 of the right color people?
IOW: Does the "about to play" part of the text make it a legal play at NeuBajor (as a ship) or NeuRomulus (as a ship) or Luna (as a ship)?
Thanks!
In order to get to the "about to play" trigger, you need to be able to play it in the first place. So, if you can't play NA ships in the first place, you can't play the Dauntless.
I'm still not sold on this answer. Let's see if I can make a case.
The Rulebook wrote:1. Active Player (the player whose turn it is) examines the information available to him or her and determines that he or she can pay the costs
to play a card in his or her hand and, if the card is to enter play, verifies that there is a location at which the card may do so.
2. The Active Player announces his or her intention to play said card, reveals the card from his or her hand, and declares where it will enter play using gametext that allows the play. Any gametext on the card required to play it to its destination activates.
3. The card’s cost-related gametext activates. Cost-related response actions process beginning with the Active Player.
4. Active Player pays all costs of playing the card.
5. Mandatory “prevent” response actions process beginning with the Active Player.
6. Optional “prevent” response actions process beginning with the Active Player.
7. If the playing of the card has not been prevented, that card enters play at the location specified by the Active Player, it becomes subject to any applicable conditional effects, its non-cost-related gametext becomes active and the Active Player now commands the card.
8. Mandatory “When . . . (play/plays/played)” response actions process beginning with the Active Player.
9. Optional “When . . . (play/plays/played)” response actions process beginning with the Active Player.
10. Once all response actions are complete, the Active Player may continue his or her Play and Draw Cards segment.
Emphasis mine.
If the Dauntless said something to the effect of "When you play this card, it becomes that affiliation" I would agree with Lucas because the affiliation change wouldn't happen until step 7. However, because it says "When you are about to play..." then the operative rules are steps 1 and 2. In step 1,I look at available information, aka 3 guys of the same color in play. Assuming I have that, then I announce my intention to play the card. At this point, I'd argue that I'm "about to play" the card and the affiliation changes. Thus when I check for destination, I can use the text on the NeuHQs allowing [insert affiliation here] cards to play and the relevant text on the Dauntless activates, allowing me to do so.
Maybe I'm wrong, but I don't think it's obvious. If anything, clarification of where in the playing process "about to play" text happens would clear it up - I could even argue that "about to play" could precede step one.
Amber?