#469154
Welcome to Will of the Collective VII: Bottom's Up! This time around we're designing a non-unique character from the bottom up, starting with faction and ending with the story.
We've had some creative and clever ability nominations, now it is time to vote! You have two days to cast your 1 vote, and then the options that accumulated 50% of the vote will move on to round 2. Here are the contenders, with provisional (subject to playtesting) costs:
(Cost +1) When you play this personnel, if you command three personnel who cost 4 or more, s/he is cost -2.
(Cost +2) When you play this personnel, if you command three personnel, s/he is cost -3.
(Cost +1) When you play this personnel, the next or personnel you play this turn is cost -2.
(Cost +0) At the start of your turn, you may place this personnel on top of his/her owner's deck. If you do, the first card you play this turn is cost -2.
(Cost +2) When you play this personnel, for each player that commands a personnel who costs 4 or more, s/he is cost -2.
(Cost +0.5) While this personnel is present with your personnel who has a cost of 4 or more s/he gains [TWO SKILLS]
(Cost +0.5) Order - Kill this personnel to begin an engagement involving your ship at this location.
(Cost +0.5) When your or personnel present is randomly selected to be killed, you may kill this personnel to prevent that.
(Cost +1.5) When this personnel is involved in an engagement, if he/she is present with a personnel that costs 4 or more, remove him/her from the game to take the top card of your opponent's dilemma pile and place it under your incomplete non-HQ mission.
(Cost +4) When two or more of your personnel present (with a cost of 4 or more) are about to be stopped by a dilemma, you may kill this personnel to prevent that.
(Cost +1) When you play this personnel, if you command a personnel who has a cost of 4 or more, you may download a Maneuver or Temporal card.
(Cost +2) Order - If this personnel is present with two personnel with a cost of 4 or more, you may remove this personnel from the game to place up to two of your ships at a mission.
(Cost +0.5) When you play this personnel you may exchange your personnel with another personnel from your hand. Both personnel must have the same card title but a different subtitle.
(Cost +0) No ability.
We've had some creative and clever ability nominations, now it is time to vote! You have two days to cast your 1 vote, and then the options that accumulated 50% of the vote will move on to round 2. Here are the contenders, with provisional (subject to playtesting) costs:
(Cost +1) When you play this personnel, if you command three personnel who cost 4 or more, s/he is cost -2.
(Cost +2) When you play this personnel, if you command three personnel, s/he is cost -3.
(Cost +1) When you play this personnel, the next or personnel you play this turn is cost -2.
(Cost +0) At the start of your turn, you may place this personnel on top of his/her owner's deck. If you do, the first card you play this turn is cost -2.
(Cost +2) When you play this personnel, for each player that commands a personnel who costs 4 or more, s/he is cost -2.
(Cost +0.5) While this personnel is present with your personnel who has a cost of 4 or more s/he gains [TWO SKILLS]
(Cost +0.5) Order - Kill this personnel to begin an engagement involving your ship at this location.
(Cost +0.5) When your or personnel present is randomly selected to be killed, you may kill this personnel to prevent that.
(Cost +1.5) When this personnel is involved in an engagement, if he/she is present with a personnel that costs 4 or more, remove him/her from the game to take the top card of your opponent's dilemma pile and place it under your incomplete non-HQ mission.
(Cost +4) When two or more of your personnel present (with a cost of 4 or more) are about to be stopped by a dilemma, you may kill this personnel to prevent that.
(Cost +1) When you play this personnel, if you command a personnel who has a cost of 4 or more, you may download a Maneuver or Temporal card.
(Cost +2) Order - If this personnel is present with two personnel with a cost of 4 or more, you may remove this personnel from the game to place up to two of your ships at a mission.
(Cost +0.5) When you play this personnel you may exchange your personnel with another personnel from your hand. Both personnel must have the same card title but a different subtitle.
(Cost +0) No ability.