Discuss all of your questions, concerns, comments and ideas about Second Edition.
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Second Edition Playtest Manager
By Faithful Reader (Ross Fertel)
 - Second Edition Playtest Manager
 -  
Continuing Committee Member - Retired
#469606
Something's happened behind the scenes that needs to be hared with the community.

Project Anniversary entered testing the other week. This set is taking First Edition cards and making Second Edition versions. The design team took cards from the earlier days of the game, worked hard on getting them right, and was looking forward to seeing playtester feedback.

The testers hated a good chunk of them.

A lot of the cards had a lot of text. Personally, I don't mind having a lot of text on cards,. Imperial Engagements has a lot of text, but it has to in order to accomplish what it needs to do. Brian Everthers isn't a bad card because he has a lot of text, he's just not that great of a card. A lot of the cards had a lot of text in order to work in Second Edition in the same manner as they did in First. Most of those happened to be verbs. As an example, they had a version of Edo Probe that was a great facsimile, but had a lot of text to achieve that goal. They redesigned a good chunk of the set based entirely on tester feedback. In particular, Nathan was dead set on certain cards either being heavily redesigned or not going forward in their current form.

So the team set about reworking their set. Some cards were unworkable and are not going forward, but the rest are simplified. This is entirely due to the invaluable tester feedback we received from the first version and the set, while still in earlier stages, is better for it.

Why am I mentioning this? Designers are supposed to listen to testers, after all. There was a designer who disregarded tester feedback and it showed in the final product. That happened once and isn't the case any more. We're continuing to have a dialogue between the two departments.
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 - Delta Quadrant
 -  
#469631
You sure this is on the right board?
 
By Honest
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
2E Australian Continental Champion 2019
#469634
Whilst i am happy testing is underway for something new, I am not sure that last paragraph was needed. I thought the previous bunch of sets were fine, but even if I didn't, undermining a previous volunteers efforts reflects worst on you, not them.

I hope the next few sets are amazing. With the above statement you have set a trap for yourself if they are not.

All the best

Honest
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By bhosp
 - Gamma Quadrant
 -  
#469652
Faithful Reader wrote:Why am I mentioning this? Designers are supposed to listen to testers, after all. There was a designer who disregarded tester feedback and it showed in the final product. That happened once and isn't the case any more. We're continuing to have a dialogue between the two departments.
Name him.
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By Nerdopolis Prime (Nerdopolis Prime)
 - Delta Quadrant
 -  
#469674
Communication is always key. Always! A L W A Y S ! ! !

I am happy to hear that communication is going well. Although I´m a bit concerned it hasnt been that way before. Did nobody notice the importance of communicating with eachother? Well, whatever. It seems to be working now. All the best to the people involved in the projects. Rock the future of our hobby.
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By The Prefect (Michael Shea)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Prefect
#469704
I can't comment on the culture of communication prior to my joining design. What I can say is that since I've been a part of the design team, the importance of testing and of listening to testers when they provide data or detailed feedback on cards has always been made clear to us. So, the idea that communication between design and play testers is something new would be mistaken.

That having been said, there may be occasions when testers and designers disagree on an aspect of a card. But, I can't remember a case in the last couple of years were tester feedback was outright ignored, especially when test game feedback was provided.

I'd be curious to know who you had in mind when you wrote that a designer had chosen to ignore tester feedback, because that's quite an accusation for the Brand Manager to make on a public forum.
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Second Edition Playtest Manager
By Faithful Reader (Ross Fertel)
 - Second Edition Playtest Manager
 -  
Continuing Committee Member - Retired
#469754
The Prefect wrote:I can't comment on the culture of communication prior to my joining design. What I can say is that since I've been a part of the design team, the importance of testing and of listening to testers when they provide data or detailed feedback on cards has always been made clear to us. So, the idea that communication between design and play testers is something new would be mistaken.

That having been said, there may be occasions when testers and designers disagree on an aspect of a card. But, I can't remember a case in the last couple of years were tester feedback was outright ignored, especially when test game feedback was provided.

I'd be curious to know who you had in mind when you wrote that a designer had chosen to ignore tester feedback, because that's quite an accusation for the Brand Manager to make on a public forum.
Obviously I can't give you a name, but it happened before my tenure.

You've been a designer almost as long as I've been Brand Manager and I've seen good communication between design and testing, both sets you have and haven't designed. All three Design Directors I've worked with have understood and done well in this aspect.
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By bhosp
 - Gamma Quadrant
 -  
#469761
Faithful Reader wrote:
The Prefect wrote:I can't comment on the culture of communication prior to my joining design. What I can say is that since I've been a part of the design team, the importance of testing and of listening to testers when they provide data or detailed feedback on cards has always been made clear to us. So, the idea that communication between design and play testers is something new would be mistaken.

That having been said, there may be occasions when testers and designers disagree on an aspect of a card. But, I can't remember a case in the last couple of years were tester feedback was outright ignored, especially when test game feedback was provided.

I'd be curious to know who you had in mind when you wrote that a designer had chosen to ignore tester feedback, because that's quite an accusation for the Brand Manager to make on a public forum.
Obviously I can't give you a name, but it happened before my tenure.

You've been a designer almost as long as I've been Brand Manager and I've seen good communication between design and testing, both sets you have and haven't designed. All three Design Directors I've worked with have understood and done well in this aspect.
He means he’s talking about Teero Anaydis, he said so on the staff boards, but he’s too chickenshit to say so in public, because apparently it’s bad to badmouth people who are no longer around, but it’s ok to insult and defame (by implication and supposedly by accident) people who are still around, who he has to work with on an ongoing basis, and who already had ample reason to doubt his honesty and good character and judgement before today.

Mighty fine work, everyone who voted to retain this clown.
 
By Honest
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
2E Australian Continental Champion 2019
#469764
Faithful Reader wrote:
The Prefect wrote:I can't comment on the culture of communication prior to my joining design. What I can say is that since I've been a part of the design team, the importance of testing and of listening to testers when they provide data or detailed feedback on cards has always been made clear to us. So, the idea that communication between design and play testers is something new would be mistaken.

That having been said, there may be occasions when testers and designers disagree on an aspect of a card. But, I can't remember a case in the last couple of years were tester feedback was outright ignored, especially when test game feedback was provided.

I'd be curious to know who you had in mind when you wrote that a designer had chosen to ignore tester feedback, because that's quite an accusation for the Brand Manager to make on a public forum.
Obviously I can't give you a name, but it happened before my tenure.

You've been a designer almost as long as I've been Brand Manager and I've seen good communication between design and testing, both sets you have and haven't designed. All three Design Directors I've worked with have understood and done well in this aspect.
Then I cannot understand why you would say such things about a design director 3+ design directors ago.

I am glad you plans are going well.

Honest
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Second Edition Playtest Manager
By Faithful Reader (Ross Fertel)
 - Second Edition Playtest Manager
 -  
Continuing Committee Member - Retired
#469778
Faithful Reader wrote:Why am I mentioning this? Designers are supposed to listen to testers, after all. There was a designer who disregarded tester feedback and it showed in the final product. That happened once and isn't the case any more. We're continuing to have a dialogue between the two departments.
I've gotten a lot of flack for this paragraph, here and otherwise. My motivation was to both let people who were put off that things were better now and see if anyone wanted to join. The set is still relatively new making this a great point to start with.
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By monty42 (Benjamin Liebich)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
2E World Quarter-Finalist 2023
Chancellor
2E European Continental Runner-Up 2023
2E German National Champion 2022
#469779
Faithful Reader wrote:I've gotten a lot of flack for this paragraph...
Rightfully so...
Faithful Reader wrote:My motivation was to both let people who were put off that things were better now and see if anyone wanted to join.
Really? It didn't come across like that at all. You just seemed snarky.
:twocents: Try motivating people on merit, not by throwing somebody under the bus.
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By SudenKapala (Suden Käpälä)
 - Delta Quadrant
 -  
#469781
Y'all pipe down now, play nice, be friends. Or you know what I have to do...

What I do best...

Image

We don't want me doing that -- with my long, badly-informed, consensus-building-efforty rants -- now would we? :shifty:

[/trying to lighten the atmosphere]
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By monty42 (Benjamin Liebich)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
2E World Quarter-Finalist 2023
Chancellor
2E European Continental Runner-Up 2023
2E German National Champion 2022
#469783
Chill out. If Ross couldn't take the heat, he wouldn't have become director of 2E...
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By Mogor
 - Delta Quadrant
 -  
#470014
SudenKapala wrote:
monty42 wrote:Chill out.
Nah... don't worry. My horse-flogging days are over. For today. 8)
Europeans flog horses, oh my, in America we just ride them
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