#469606
Something's happened behind the scenes that needs to be hared with the community.
Project Anniversary entered testing the other week. This set is taking First Edition cards and making Second Edition versions. The design team took cards from the earlier days of the game, worked hard on getting them right, and was looking forward to seeing playtester feedback.
The testers hated a good chunk of them.
A lot of the cards had a lot of text. Personally, I don't mind having a lot of text on cards,. Imperial Engagements has a lot of text, but it has to in order to accomplish what it needs to do. Brian Everthers isn't a bad card because he has a lot of text, he's just not that great of a card. A lot of the cards had a lot of text in order to work in Second Edition in the same manner as they did in First. Most of those happened to be verbs. As an example, they had a version of Edo Probe that was a great facsimile, but had a lot of text to achieve that goal. They redesigned a good chunk of the set based entirely on tester feedback. In particular, Nathan was dead set on certain cards either being heavily redesigned or not going forward in their current form.
So the team set about reworking their set. Some cards were unworkable and are not going forward, but the rest are simplified. This is entirely due to the invaluable tester feedback we received from the first version and the set, while still in earlier stages, is better for it.
Why am I mentioning this? Designers are supposed to listen to testers, after all. There was a designer who disregarded tester feedback and it showed in the final product. That happened once and isn't the case any more. We're continuing to have a dialogue between the two departments.
Project Anniversary entered testing the other week. This set is taking First Edition cards and making Second Edition versions. The design team took cards from the earlier days of the game, worked hard on getting them right, and was looking forward to seeing playtester feedback.
The testers hated a good chunk of them.
A lot of the cards had a lot of text. Personally, I don't mind having a lot of text on cards,. Imperial Engagements has a lot of text, but it has to in order to accomplish what it needs to do. Brian Everthers isn't a bad card because he has a lot of text, he's just not that great of a card. A lot of the cards had a lot of text in order to work in Second Edition in the same manner as they did in First. Most of those happened to be verbs. As an example, they had a version of Edo Probe that was a great facsimile, but had a lot of text to achieve that goal. They redesigned a good chunk of the set based entirely on tester feedback. In particular, Nathan was dead set on certain cards either being heavily redesigned or not going forward in their current form.
So the team set about reworking their set. Some cards were unworkable and are not going forward, but the rest are simplified. This is entirely due to the invaluable tester feedback we received from the first version and the set, while still in earlier stages, is better for it.
Why am I mentioning this? Designers are supposed to listen to testers, after all. There was a designer who disregarded tester feedback and it showed in the final product. That happened once and isn't the case any more. We're continuing to have a dialogue between the two departments.
New places for old(er) keywords: Continuing Mission
Cardassians and Federation posturing it out: Showdown: Four Lights
Cardassians and Federation posturing it out: Showdown: Four Lights