#469843
Welcome to Will of the Collective VII: Bottom's Up! This time around we're designing a non-unique character from the bottom up, starting with faction and ending with the story.
In this round, we'll pick a total cost for our personnel, including the ability we chose. We have three options, and each will give us different choices in the next round.
For reference, the ability we selected last round was: "(Cost +1) When you play this personnel, the next or personnel you play this turn is cost -2."
2 Cost: With the ability we've chosen, a 2 cost personnel would have the skills and attributes of a 1-cost personnel. If we pick this option, in the next round we'll be able to pick between choices like "three skills, average attributes", "two skills, high attributes", and "four skills, poor attributes".
3 Cost: This option will give our personnel the skills and attributes of a 2 cost personnel, opening up these choices: "five skills, average attributes", "four skills, high attributes", and "six skills, poor attributes".
4 Cost: The final choice is pricey, but comes with the most skills and attributes: "seven skills, average attributes", "six skills, high attributes", and "eight skills, poor attributes".
This poll will be open for three days; that's probably more time than we need, but I will be at Continentals this weekend, and I'm uncertain when I'll have a chance to put the next poll up. The option with the plurality of votes will be the winner - I will cast my vote in case of a tie.
In this round, we'll pick a total cost for our personnel, including the ability we chose. We have three options, and each will give us different choices in the next round.
For reference, the ability we selected last round was: "(Cost +1) When you play this personnel, the next or personnel you play this turn is cost -2."
2 Cost: With the ability we've chosen, a 2 cost personnel would have the skills and attributes of a 1-cost personnel. If we pick this option, in the next round we'll be able to pick between choices like "three skills, average attributes", "two skills, high attributes", and "four skills, poor attributes".
3 Cost: This option will give our personnel the skills and attributes of a 2 cost personnel, opening up these choices: "five skills, average attributes", "four skills, high attributes", and "six skills, poor attributes".
4 Cost: The final choice is pricey, but comes with the most skills and attributes: "seven skills, average attributes", "six skills, high attributes", and "eight skills, poor attributes".
This poll will be open for three days; that's probably more time than we need, but I will be at Continentals this weekend, and I'm uncertain when I'll have a chance to put the next poll up. The option with the plurality of votes will be the winner - I will cast my vote in case of a tie.