Armus – Brian Sykes (and Mogor)
You went AWOL last time you had this job. If given another chance, what will you do to ensure such behavior doesn't repeat itself? Related, if for some reason something does come up again, what will you do to ensure continuity of operations if you're not available?
I can’t guarantee that behaviour wouldn’t repeat, as much as I’d like to promise you otherwise. Who knows what the future holds? The best you can do is put procedures in place to minimise any effect when life happens. To that end, I’d want to get all the departments to be able to function with my absence; even with the best intentions, I still might be away on vacation. In coordination with that, I’d have one of the department heads be able to act as my deputy, someone to make decisions in any absence.
As I stated earlier, your old job as written doesn't exist anymore. Why do you think you're qualified to be the leader of the 2e game?
I don’t see the role as leader of the game – that’s the chairs role. This role should be one of management, hence why I keep calling it Brand Manager; someone who helps put systems in place and is liaison between all different CC departments (art, creative, writing, 1E). The direction the game takes should not be one person’s vision, but rather the Chair, the Brand Manager, and design director working with the CC community. Let’s get the community involved more.
What is your vision for 2e as a game? Put another way, what do you see as the biggest needs and how will you go about addressing said needs?
As I said before, I don’t believe my vision for the future of the game as important as the communities. If it was mine, then we’d just end up with 12 variations of Khan decks lol. The biggest needs right now?
1. Earning the community trust
2. Playtesting
3. Evaluating each department to determine any issues
4. Looking at the constant deadlines being missed and delays
What is your view of the positions (not the people) of Design Director and Errata Lead? Would you continue with the current structure or would you re-evaluate?
As Mogor asked for more details, by department:
Design – I think I’m like most people and am unsure of what is happening in design right now, things have changed recently, I have no idea how the new structure is working out as we have yet to see a set from them. I’m not even sure that the design director is the same position now as what I originally set up. I will say that recent sets have been good, and most, if not all, have been well received. This is the most important job in the 2E structure, though
Playtesting – I keep stating how important this is. It is currently under the design purview, but I think it needs its own coordinator, it’s own (small) team that works with design, and playtesting too
Errata - very important, but I think we need to go back to how we originally conceived the role – rotating, on a six to twelve month basis. We would need to keep members from design, rules, creative, and the new playtesting department, as well as some of the more prominent players from around the World
Creative – I may be misremembering, but I don’t recall this being split between 1E and 2E when Matt Kirk was in charge of it? But according to the company chart, it’s there! Not much else to say really at this point
Rules – rules is obviously another important role, but I think we need to look at a better interface for asking and receiving answers. Currently people post on the Gameplay forum and hope that Amber sees it and can respond. This needs to be improved.