Discuss all of your questions, concerns, comments and ideas about Second Edition.
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#488450
Make a Run For It
[Evt] (1) Make a Run for It
Pursuit. Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas.
"The Defiant has recloaked. Its last know heading was one-four-eight, mark two-one-five."
10 C 28
The that ship in the text above - is that:
  • the ship my opponent used to move from the mission; or
  • my ship that has its Commander aboard?
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By nickyank
 - Delta Quadrant
 -  
2E World Semi-Finalist 2023
2E British National Champion 2021
#488454
I would have to say my ship that has its Commander aboard

There's nothing in the game text about your opponent's ship, it just says your opponent moves from a mission

[Snark]Which is weird, it doesn't say mission in play either - I'm guessing your opponent could get up and phyically walk past a mission on a different table, as it doesn't even mention the opponent's ship...[/Snark]
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