#488450
Make a Run For It
(1) Make a Run for ItThe that ship in the text above - is that:
Pursuit. Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas.
"The Defiant has recloaked. Its last know heading was one-four-eight, mark two-one-five."
10 C 28
- the ship my opponent used to move from the mission; or
- my ship that has its Commander aboard?
A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)