Discuss all of your questions, concerns, comments and ideas about Second Edition.
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By Armus (Brian Sykes)
 - The Center of the Galaxy
 -  
Regent
Community Contributor
#495521
eberlems wrote:Thanks Armus for the long explanation.
If it would say: "Randomly select a personnel who costs 5 or more and stop that personnel." I would agree.
Well fortunately (unfortunately?) this is the only card in the game where there's a random selection component, a stop component, and an "if you cannot" clause. The only other two cards with similar language, Drumhead and Unorthodox Recruitment, both involve a random selection component and a discard component. However, if in either of those cases, the discard was somehow prevented (e.g., with Arik Soong or the recently released Borg Nanoprobes), I would argue that the "if you cannot" text in those two dilemmas would also kick in and the crew/away team would be stopped.
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By Mogor
 - Delta Quadrant
 -  
#495526
Armus wrote:
eberlems wrote:Thanks Armus for the long explanation.
If it would say: "Randomly select a personnel who costs 5 or more and stop that personnel." I would agree.
Well fortunately (unfortunately?) this is the only card in the game where there's a random selection component, a stop component, and an "if you cannot" clause. The only other two cards with similar language, Drumhead and Unorthodox Recruitment, both involve a random selection component and a discard component. However, if in either of those cases, the discard was somehow prevented (e.g., with Arik Soong or the recently released Borg Nanoprobes), I would argue that the "if you cannot" text in those two dilemmas would also kick in and the crew/away team would be stopped.
And with those two, Lore's unfriendly ability does not kick in so this whole discussion gets bypassed. Many times I have found lore's unstoppable nature to be a hinderance rather then a help. Fritz got tired of me stopping folks and using lore to slap damage cards on his ships
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