#496063
I taught 2e to someone who made an accusation that the game hinged on him not having knowledge of every card, and that it reminded him why he doesn't normally play CCGs.
My counter argument was that I made decisions based on information that was available to him and to me. Attempt with more people, face more dilemmas, attempt with fewer, face fewer etc. His problem was that he didn't know how to apply the rules (and fair enough, it was his first game).
There's a sense that he's right, though: don't take too many officers in space because of Personal Duty. Don't attempt planet first because of Nec Ex. Don't throw Guess Who's Coming to Dinner against Locutus.
(interesting that this is mostly about dilemmas - I guess these are the cards that come up most commonly without you seeing them in play before they get used)
In any case, this seems like a poor advertisement for the game. So to counter it:
What are your top gameplay tips that do NOT have a card title in them?
My counter argument was that I made decisions based on information that was available to him and to me. Attempt with more people, face more dilemmas, attempt with fewer, face fewer etc. His problem was that he didn't know how to apply the rules (and fair enough, it was his first game).
There's a sense that he's right, though: don't take too many officers in space because of Personal Duty. Don't attempt planet first because of Nec Ex. Don't throw Guess Who's Coming to Dinner against Locutus.
(interesting that this is mostly about dilemmas - I guess these are the cards that come up most commonly without you seeing them in play before they get used)
In any case, this seems like a poor advertisement for the game. So to counter it:
What are your top gameplay tips that do NOT have a card title in them?
Bridge Crew Format = faster trek! https://docs.google.com/document/d/1ZeP ... 7Q_Fm7Eu_k