#499939
Time:
Your calculation is as wrong as my intentional calculation was when I first attended C/W.
In such a huge event played offline with 6 rounds you have to calculate:
1 hour playtime - total of 6 hours
In such a big event with so many games to be played each round it is an unwritten law that at least one match every round will need some overtime. And because there is no time limit left in overtime and because it normally is a very close game, the participants take their time. So to be on a safe side you have to calculate 15 minutes more each round for overtime - for a total of 1,5 hours
The TD cannot start pairing the next round before every game is finished. Normally the TD has to double check if all the results are written down correctly. Then the pairings and announcing the new round. If you are very quick you'll have this done in 10-15 minutes. Let's go with 15 minutes 5 times between the rounds - for a total of 1,25 hours
Time everyone needs to sit down, taking their decks out of the boxes, shaking hands until everyone is ready to start - around 5 minutes before you can start each round - for a total of 30 minutes
You need at least one break during such a long tournament for lunch or whatever - let's go with 1 hour for that.
And unavoidable the "normal" delays you have to count in if you plan with caution - players at the toilet, out there for a cigarette, misplacing their decks, TD's notebook crashes,... - I'll plan this point very low for my example with 30 minutes.
I think I didn't forget anything. But within my calculation you are at 10 Hours 45 minutes for a 6 round continental Event (so in fact my calculation in my intial post was even to low…).
Let's go online with my calculation:
75 minutes each round - total of 7,5 hours
The issue with overtime would stay the same and might even take a little longer as online games take more time by their nature - so let's go with 20 minutes on this one - for a total of 1 hour 20 minutes
The time the judge needs to do the pairings would stay the same - so 1,25 hours here
The next point is different online but the needed time would stay the same. You need to find your opponent, start your voice chat with him/her, open a table on Lackey, import your deck, check that both have the same plugin, ready to start. It will take 5 minutes before EVERYONE would be ready - 30 minutes
Break stays the same - 1 hour is needed.
As I would presume would the delays be. Again, they might be different than in the real game, but the needed time would stay the same - let's go with 30 minutes here
We have a total of 12 hours 5 minutes here.
There might be some other issues I'm unaware of if you are judging an online event which also take some time, so I think my initial time frame for an online event is quite accurate.
Meeting other people:
You're absolutely right that online you can meet more people from greater distances much easier than in the offline game. If you only look at the games played at a Continental Event and are only interested in those, there is definately no difference on- or offline.
For a lot of players the "things around the game" at C/W are as important as the main event itself. As for Worlds 2019 a lot of players came to me and told me, that the most memorable things where our Welcome Dinner including the Cocktail Bar on Wednesday evening/night, to sit around at Jazzland's bar and have a conversation with 4 other people about everything, to laugh about the jokes the guys from "the other game" did, and last but not least to witness Niall's Mary dancing around during Aberdeen Anarchy.
Those are all things impossible to provide in an online event.
Your calculation is as wrong as my intentional calculation was when I first attended C/W.
In such a huge event played offline with 6 rounds you have to calculate:
1 hour playtime - total of 6 hours
In such a big event with so many games to be played each round it is an unwritten law that at least one match every round will need some overtime. And because there is no time limit left in overtime and because it normally is a very close game, the participants take their time. So to be on a safe side you have to calculate 15 minutes more each round for overtime - for a total of 1,5 hours
The TD cannot start pairing the next round before every game is finished. Normally the TD has to double check if all the results are written down correctly. Then the pairings and announcing the new round. If you are very quick you'll have this done in 10-15 minutes. Let's go with 15 minutes 5 times between the rounds - for a total of 1,25 hours
Time everyone needs to sit down, taking their decks out of the boxes, shaking hands until everyone is ready to start - around 5 minutes before you can start each round - for a total of 30 minutes
You need at least one break during such a long tournament for lunch or whatever - let's go with 1 hour for that.
And unavoidable the "normal" delays you have to count in if you plan with caution - players at the toilet, out there for a cigarette, misplacing their decks, TD's notebook crashes,... - I'll plan this point very low for my example with 30 minutes.
I think I didn't forget anything. But within my calculation you are at 10 Hours 45 minutes for a 6 round continental Event (so in fact my calculation in my intial post was even to low…).
Let's go online with my calculation:
75 minutes each round - total of 7,5 hours
The issue with overtime would stay the same and might even take a little longer as online games take more time by their nature - so let's go with 20 minutes on this one - for a total of 1 hour 20 minutes
The time the judge needs to do the pairings would stay the same - so 1,25 hours here
The next point is different online but the needed time would stay the same. You need to find your opponent, start your voice chat with him/her, open a table on Lackey, import your deck, check that both have the same plugin, ready to start. It will take 5 minutes before EVERYONE would be ready - 30 minutes
Break stays the same - 1 hour is needed.
As I would presume would the delays be. Again, they might be different than in the real game, but the needed time would stay the same - let's go with 30 minutes here
We have a total of 12 hours 5 minutes here.
There might be some other issues I'm unaware of if you are judging an online event which also take some time, so I think my initial time frame for an online event is quite accurate.
Meeting other people:
You're absolutely right that online you can meet more people from greater distances much easier than in the offline game. If you only look at the games played at a Continental Event and are only interested in those, there is definately no difference on- or offline.
For a lot of players the "things around the game" at C/W are as important as the main event itself. As for Worlds 2019 a lot of players came to me and told me, that the most memorable things where our Welcome Dinner including the Cocktail Bar on Wednesday evening/night, to sit around at Jazzland's bar and have a conversation with 4 other people about everything, to laugh about the jokes the guys from "the other game" did, and last but not least to witness Niall's Mary dancing around during Aberdeen Anarchy.
Those are all things impossible to provide in an online event.
GARRY GLITTER 2014 (3 of 3)
Official Neil Timmons Carrier
1E Biermeister 2010
Tractor Beam Award 2010
Official Neil Timmons Carrier
1E Biermeister 2010
Tractor Beam Award 2010