#526696
Let me also give you three actual examples of things that actually happened in the last 16 months or so, not hypothetical scenarios. Perhaps you can tell me if you agree with these decisions that were made.
sandy wrote:Can you provide a source for anyone who proposed to "scrap everything sight unseen"? I certainly didn't make that proposal, and I haven't seen anything to indicate that's on the table.John Corbett has advocated for exactly this proposal repeatedly, here and in The Dojo, in threads in which you have also posted when discussing reactions to the current set. I think as recently as in the last two weeks. Brian has also expressed some support for some version of the idea. I am curious if you share their view. May I assume from your answers that you do not support that view?
sandy wrote:I don't think you're advocating for mediocre work - but I do think that it's not unreasonable to expect that my idea of quality or goodness or whatever other rubric we're using to judge cards and sets will be different from my predecessor (otherwise, what's the point?) and because of that, it will be necessary to revisit sets in the pipeline with that in mind. I think if you want assurances that nothing will change, I'm not willing to give those, and I think any director who does may as well not bother.Here's what I am seeking assurances of. That no work will be thrown out for reasons other than concerns related to production, such as quality or time. And, I want to know in pain language whether or not each candidate feels that they are the appropriate sole determiner of what constitutes quality work, even that means they disagree with testers from various playgroups among two different continents.
Let me also give you three actual examples of things that actually happened in the last 16 months or so, not hypothetical scenarios. Perhaps you can tell me if you agree with these decisions that were made.
- When John was relieved of his duties as 2e Design Director, he was allowed to finish work on sets that he had already started. Some of this work was not in-keeping with the next Design Director's vision, but that incoming DD chose to extend a bit of volunteer courtesy. Should he have done otherwise?
- When Nick assumed the post of 2eDirector, he decreed that no set would be larger than 27 cards for the "foreseeable future." He did not seek any volunteer input for this, and in fact every designer that expressed an opinion on the matter said they thought such a hard limit was a bad idea. He ignored that feedback. He admitted to me multiple times that he had not even looked at the sets before making that decision. Indeed, there was no way he could have because he didn't have access to UP while he was running for the position. Was that the right way to make that decision?
- Even though Nick said he liked the cards in Clark, and had good feelings about them and was confident they'd be good, he chose to split the set anyway to comply with the above 27-card limit. This delayed not only the second half of Clark but also all the other sets that were scheduled to come after it. Was that the right decision?
sandy wrote:More or less insulting than assuming that I'll capriciously throw out everything without looking at it?As I said, this has been advocated before. You can either believe me when I tel you I have reasons to be concerned about this, or you can choose not to. That's entirely up to you.
sandy wrote: Well, it happened in the past, so we have different players now. I have no idea how the previous feedback was collected. What percentage of active players contributed to it? Was it statistically significant? Was it collected anonymously, or just by whomever felt strongly enough to comment? Did it look at people who stopped playing? There are *lots* of reasons why that feedback should potentially be superseded or ignored. Also, I don't think the path from feedback to the implementation of changes driven by that feedback is necessarily above reproach either - are the changes being implemented addressing the feedback? Namely, do the players who provided the original critique feel that the current set fixes that? Or is it purely an assumption? These are all things in a real feedback process would be easy to know. I have no idea if that was the case when you collected feedback before, so I can't speak to that. All I can say is that when I institute a feedback process, it will be significantly more rigorous and tie directly to accountability.So, would it be your contention that work on a set can't begin unless you have that robust level of feedback? So, are you saying that regardless of quality, all sets currently in production will be paused until you have this level of feedback?
sandy wrote: I'm not going to speak to hypotheticals about a set I haven't seen. I'm not going to commit to throwing out or not throwing out a set without knowing what's in it, and what the goals for that set are. In general, I think it's ridiculous to think that we can't change the direction of a set if it doesn't meet our stated goals in testing.That's not a hypothetical. There is actually a set in the pipeline now that has actually been very well-received by testers. Again, you can either choose to believe I am telling you the truth or you can choose not to.