Naetor wrote: ↑Tue Dec 29, 2020 8:34 pm
Is turn 2 not considered early?
Typical Jaegerbomb drops Vintner, 2-cost Lwax, Guinan, and Data on turn 1. Now add AWC?, FaGW, and Inyo and you're talking 27 counters of personnel on turn 1.
I should have been more clear. You identified the biggest problem with the Jaegerbomb as the possibility of not drawing Guinan, and thus that the best decks had to run Vintner. In the scenario you describe, FaGW does nothing to address these problems. You're still running Vintner, and you got Guinan.
On the other hand, if you didn't get Vintner or Guinan on turn 1, you probably aren't exactly speeding your way to three
personnel. The catch-22 for the Jaegerbomb deck is that the games in which FaGW could be most helpful are also the games in which you are least likely to be able to play FaGW.
That's not to say that FaGW will be useless for the deck. I just also don't see it increasing the power of the deck in a significant way. But hey, maybe I'm wrong about that. I encourage you to try it, find out, and let us know what you find. If it turns out to be a problem, I'll gladly support an errata to reign the deck in. (Honestly I'd support limiting Inyo to placing the
personnel on an
Earth where they could be played anyway.)
"Save your strength. There'll be another time. The princess - you have to take care of her. You hear me?" -Han Solo to Chewbacca, ESB