I was kind of caught off-guard by the parenthetical, but yes, there are plenty of cards that "place" a personnel into play that don't have the "(You/Your opponent) now command(s) this personnel." text. I didn't really put it together in the Rulebook at first, but under IMPORTANT GAME TERMS: "Command and Owner: You command each card you have
in play." And in the glossary,
play and place "When you “place” a card somewhere
in play..." implying that placing a card puts it in play. Thus, if the card's command isn't transferred to another player, the commander would by default be its owner.
flrazor wrote: ↑Mon Mar 08, 2021 11:16 pm
The Ninja Scot wrote: ↑Mon Mar 08, 2021 8:52 pm
You shouldn't play the card as you can't command two unique personnel with the same card title. Since you can't command them, you just lost five points putting their instance of the unique personnel on your ship but you don't command them, your opponent does.
If that's the case, couldn't you then target them for Combat or assassination or any number of other nasty things that require an opponent's personnel to be present with your personnel?
That was indeed how it came up in my searching. I was wondering if there was a method to do what I used to be able to do with
Skalaar and a captured personnel I owned that I had given to my opponent (like
Bashir Founder or
Ezri Tigan): put an opponent's personnel on my ship where they couldn't get them back. This one definitely would take far more strenuous methods, specifically taking command of their unique personnel (or having my own) and then trying to do it again with another copy using
Target of Opportunity. Probably too much effort, but now Michael has seen it, so who knows?
I love weird edge cases.