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HumQ: A Protected Voyage

Posted: Wed May 26, 2021 6:54 pm
by Faithful Reader
It's Wednesday! We're more than halfway through the week. Since we are over the hump, let's look at a question!



This week's question is somewhat inspired by the recently released card Omag. Originally he did not have the Voyager Icon until a playtesting session where a Voyager player lost their ship to vegetate under Ferenginar for the game, effectively locking a player out.

Voyager gets built in protection by virtue of the icon, so much so that it has spread to other ships that need that protection. There are some cards that lend themselves to Voyager such as Resilience. Even some ships that can initiate battle at your headquarters cannot entirely shut you down.

It is a big deal when there is nowhere to play your personnel. I know because I was at a high level event where my only method of playing personnel was put out of commission and I basically picked my nose for the rest of the game.

How much protection should Voyager have? What card should have 'Non-Voy added tp it? What card could stand to have it removed? What are your thought on the subject? Let us know!

Re: HumQ: A Protected Voyage

Posted: Wed May 26, 2021 11:36 pm
by monty42
Faithful Reader wrote: Wed May 26, 2021 6:54 pm This week's question is somewhat inspired by the recently released card Omag. Originally he did not have the Voyager Icon until a playtesting session where a Voyager player lost their ship to vegetate under Ferenginar for the game, effectively locking a player out.
Actually the real reason they added the [Voy] icon to Omag was Relativity, IIRC.

Re: HumQ: A Protected Voyage

Posted: Thu May 27, 2021 12:13 am
by Marquetry
Yes to the Relativity issue. Give the opponent command of Relativity, and they can't keep people in play

Re: HumQ: A Protected Voyage

Posted: Thu May 27, 2021 12:50 pm
by The Guardian
It's funny that the [Voy] icon on ships has come to mean a ship that can't be messed with. I can follow the evolution, but it makes me wonder if A Few Minor Difficulties should have just said "(except U.S.S. Voyager)" or maybe a new icon should've marked "protected" ships. As it is, stuff like Chell, Good Shepherd, and Telek R'Mor can cause some bleed. I definitely don't think it's super problematic right now, but it could possibly be. And it's only going to keep getting more complicated. It's just another aspect of the game that I would like to iron out. I know there are always players that hate it when we revisit and revise the decisions of the past, though.

Re: HumQ: A Protected Voyage

Posted: Sat May 29, 2021 12:07 pm
by winterflames
But right now all [Voy] ships helpfully are from Voyager...

Re: HumQ: A Protected Voyage

Posted: Sat May 29, 2021 2:25 pm
by The Guardian
True.

Re: HumQ: A Protected Voyage

Posted: Sat May 29, 2021 3:13 pm
by Marquetry
Yes, [Voy] icon ships should be protected, and left alone as-is.

Re: HumQ: A Protected Voyage

Posted: Sat May 29, 2021 3:17 pm
by Danny
Related to this: should anything gain the [Voy] icon? Any takers for Sphere 117?

Re: HumQ: A Protected Voyage

Posted: Sun May 30, 2021 9:47 pm
by The Guardian
The more I think about it, the more I like a new "lone/mother ship" icon. (I don't know what we'd actually name it.)

Voyager gets it. Equinox gets it. Relativity gets it. Olarra gets it. Hell, that's a great aide to Sphere 117. And anything that shuts off ship abilities is now "non-(new icon)" instead of "non- [Voy]." I mean, is that better than if we even make a ship sourced from (say) TOS that has an ability that would be devastating (and not just inconvenient) to shut off and we put a [Voy] icon on it to protect it?

Right now, Sphere 117 getting [Voy] would be weird with Telek R'Mor, but not unwieldy. I mean, there are other ways to get other affiliations in a Borg deck already and it could kind of make story sense.

Re: HumQ: A Protected Voyage

Posted: Mon May 31, 2021 2:04 am
by Enabran
deleted

Re: HumQ: A Protected Voyage

Posted: Mon May 31, 2021 4:13 am
by Danny
The Guardian wrote: Sun May 30, 2021 9:47 pm The more I think about it, the more I like a new "lone/mother ship" icon. (I don't know what we'd actually name it.)

Voyager gets it. Equinox gets it. Relativity gets it. Olarra gets it. Hell, that's a great aide to Sphere 117.

What would the criteria be for who gets it? There's a slew of other ships with similar "plays aboard" game text (i.e. Assimilator, Damaged Starship, I.K.S. Voq'leng, Ivory Tower). Would they auto-qualify?

Re: HumQ: A Protected Voyage

Posted: Mon May 31, 2021 8:38 am
by Armus
Danny wrote: Mon May 31, 2021 4:13 am
The Guardian wrote: Sun May 30, 2021 9:47 pm The more I think about it, the more I like a new "lone/mother ship" icon. (I don't know what we'd actually name it.)

Voyager gets it. Equinox gets it. Relativity gets it. Olarra gets it. Hell, that's a great aide to Sphere 117.

What would the criteria be for who gets it? There's a slew of other ships with similar "plays aboard" game text (i.e. Assimilator, Damaged Starship, I.K.S. Voq'leng, Ivory Tower). Would they auto-qualify?
Hell no to all of these.

They all require HQs so if they get shut down you just have to go back to playing people at your HQ and picking them up. Maybe annoying, but hardly game- ending

Re: HumQ: A Protected Voyage

Posted: Mon May 31, 2021 8:49 am
by Danny
Armus wrote: Mon May 31, 2021 8:38 amHell no to all of these.

They all require HQs so if they get shut down you just have to go back to playing people at your HQ and picking them up. Maybe annoying, but hardly game- ending

Olarra and the Sphere require an HQ too.

Re: HumQ: A Protected Voyage

Posted: Mon May 31, 2021 9:08 am
by Armus
Danny wrote: Mon May 31, 2021 8:49 am
Armus wrote: Mon May 31, 2021 8:38 amHell no to all of these.

They all require HQs so if they get shut down you just have to go back to playing people at your HQ and picking them up. Maybe annoying, but hardly game- ending

Olarra and the Sphere require an HQ too.
The problem with Sphere is it can blank half your people if it gets hit.

So yeah you can still play, but you have a bunch of skill-less stat sticks.

I actually think that one can be solved through Design... make an event that lets [Bor] Dissidents score points and nuke A Few Minor Difficulties - also, if Two of Nine isn't regulating that shit to begin with you built your deck wrong, especially with Quintessence staying in play again.

Re: HumQ: A Protected Voyage

Posted: Mon May 31, 2021 3:12 pm
by The Guardian
Armus wrote: Mon May 31, 2021 8:38 amHell no to all of these.

They all require HQs so if they get shut down you just have to go back to playing people at your HQ and picking them up. Maybe annoying, but hardly game- ending
:thumbsup:
Armus wrote: Mon May 31, 2021 9:08 am The problem with Sphere is it can blank half your people if it gets hit.

So yeah you can still play, but you have a bunch of skill-less stat sticks.
:thumbsup:

And the issue with Olarra is the staffing in a Hologram deck.

It is an interesting issue and we very well might be able to be solved partly by Design. Still, I just don’t like using [Voy] to mean “do not touch.” It just feels like using the broad side of a wrench to hammer in a nail because that’s the tool you already have. It works, but that’s not what it was meant to do and there’s probably a better tool.