MidnightLich wrote: ↑Fri Jan 28, 2022 11:57 pm
What was it like working solo on this design?
Riffing off this, was it entirely "solo", or did you seek feedback/collaboration or workshop cards with your local playgroup?
I often ask my local playgroup what they'd like to see and run ideas past them. For example, the personnel's ability originated from a discussion we had last May regarding what a new version of Mot could do.
Also, your article says "
Every existing 2E affiliation (including every “sub-affiliation” reporting icon) gets at least one personnel in this expansion."
- Which affiliation/sub-affiliation was the hardest to whittle it down to one idea for?
- Which affiliation/sub-affiliation was the hardest to come up with any ideas for?
- Do you have any that cover the "unofficial" sub-affiliations (i.e. , Khan, KCA, Relativity)?
Starfleet was probably the most difficult for me. Most civilians would not identify as "Starfleet." I thought about Degra, introducing a Xindi would set a precedent that any future Xindi would have to follow, which was beyond the scope of this expansion.
This expansion does not cover any of the "unofficial" sub-affiliations. There is a non-aligned personnel designed to work well with Dissidents, though.
Which card changed the least through testing?
Which card changed the most through testing?
Mot changed so much that he became a Cardassian!
The personnel whose first (and only) line of text has been spoiled did not change at all.
As this is a personnel heavy set, did you take a more "top-down" approach, starting with the •
Name and story (then translating that to game text); or did you come up with the skills, stats, and game text, and left it to Creative to find a •
Name to fit the bill?
Most of the personnel were designed "top-down." Most of the verbs were designed "bottom-up." If I recall correctly, the only verb that started with a Trek story on it was called Ooby Dooby in playtesting, and that's not the story it ended up with in the end. Pillar of the Community went to playtesting as "Port of Call," with a Babylon 5 quote on it. One of the cards what went to playtesting with no actual story whatsoever on it ended up with a card title from the SWCCG expansion "Coruscant" - I think that's my favorite thing Creative came up with for this expansion.