#577325
It's Wednesday! We're more than halfway through Since we are over the hump, let's look at a question!
Some weeks ago, we Mad-Libbed a card. A quick change to one word (or two) led to some interesting cards.
This week, let's play with numbers. What would be a good number to change on a card and why?
Specifically a number, not a word that is a number spelled out. So you could change the number of skills on Alpha 5 Approach, Transport Crash Survivors but not the counters or drawn dilemmas.
Plus, we are looking for interesting things. You can change the number of skills of TCS to 1, but that is not fun.
Some weeks ago, we Mad-Libbed a card. A quick change to one word (or two) led to some interesting cards.
This week, let's play with numbers. What would be a good number to change on a card and why?
Specifically a number, not a word that is a number spelled out. So you could change the number of skills on Alpha 5 Approach, Transport Crash Survivors but not the counters or drawn dilemmas.
Plus, we are looking for interesting things. You can change the number of skills of TCS to 1, but that is not fun.
New places for old(er) keywords: Continuing Mission
Cardassians and Federation posturing it out: Showdown: Four Lights
Cardassians and Federation posturing it out: Showdown: Four Lights