#577587
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I have a general question about playing interrupts in 2e. As long as I am playing this game people were “double dipping” on interrupts. Meaning when the first one was canceled, you can play another copy right after to get the same effect. Is that actually legal? I know stccg doesn’t have something like ‘the stack’ in Magic, but maybe it works in a similar fashion...?
Here are some examples (assuming all prerequisites/costs can be fulfilled):
I am about to play an event to my core. My opponent plays Moment of Triumph to cancel the play. I cancel the Moment of Triumph with an Amanda Rogers. Can my opponent then play another Moment of Triumph to cancel the original event? I would think not, he would have to answer with an interrupt that cancels my Amanda rather than another copy of MoT…
I am about to move my ship. My opponent plays Crippling Strike. I discard five cards to prevent Crippling Strike. My opponent then plays another copy of Crippling Strike. Is this correct? Imho the window for playing CS has passed as I was able to move after I nullified the first CS…
I begin a mission attempt. My opponent plays Imperial Entanglements. I cancel the IE with my Mila. Can opponent play a second copy of Imperial Entanglements? If yes why? Imho, I successfully began the mission attempt…
Generally speaking can you play interrupts multiple times that counter a specific action rather than forming a ‘stack’ of countered interrupts?
Thanks
I have a general question about playing interrupts in 2e. As long as I am playing this game people were “double dipping” on interrupts. Meaning when the first one was canceled, you can play another copy right after to get the same effect. Is that actually legal? I know stccg doesn’t have something like ‘the stack’ in Magic, but maybe it works in a similar fashion...?
Here are some examples (assuming all prerequisites/costs can be fulfilled):
I am about to play an event to my core. My opponent plays Moment of Triumph to cancel the play. I cancel the Moment of Triumph with an Amanda Rogers. Can my opponent then play another Moment of Triumph to cancel the original event? I would think not, he would have to answer with an interrupt that cancels my Amanda rather than another copy of MoT…
I am about to move my ship. My opponent plays Crippling Strike. I discard five cards to prevent Crippling Strike. My opponent then plays another copy of Crippling Strike. Is this correct? Imho the window for playing CS has passed as I was able to move after I nullified the first CS…
I begin a mission attempt. My opponent plays Imperial Entanglements. I cancel the IE with my Mila. Can opponent play a second copy of Imperial Entanglements? If yes why? Imho, I successfully began the mission attempt…
Generally speaking can you play interrupts multiple times that counter a specific action rather than forming a ‘stack’ of countered interrupts?
Thanks