#580566
Pro:
4 •Quark, In Love
Ferengi
Acquisition Anthropology Diplomacy Engineer Programming
Dissident. Smuggler. To play this personnel, you must command three Dissidents. When your Dissident present is selected by a dilemma, you may replace him or her with this personnel. You may do this only once each dilemma.
"If anyone tries to harm her, they're going to have to deal with me."
Integrity 6 Cunning 6 Strength 4
58 V 23
Pro:
- Another species to add to the 'menagerie' (bringing the total number of different species to seven) diluting Intimidation's potency against them a small amount.
- Another Acquisition personnel for the (and the first non-Treachery one too).
- Cool shenanigans game text which works on any selection made by a dilemma, not just random ones.
- Is he too expensive, when compared to the rest of his cadre? The Defective Clone costs the same, but has one more skill, +1 Integrity, a Gold star, and cost reducing text, while Jack Crusher has the same number of skills, +2 on the attributes, covers a greater range of personnel (rather than a subset) and costs 1 less.
- With a high cost and focussed game text, he already wasn't a candidate to be splashed in every deck, so his "to play" prerequisite seems a little unnecessary. Could've shaved off nine words, and still had a similar effect.
- Is the "You may do this only once each dilemma" redundant? If it's not, does that mean I can use the game text on the other replacers more than once a dilemma?
- I think his +'s outweigh his -'s, and although I can't see him being in the first pull by Iliana, he'd definitively be in the second. 6.5/10.
A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)