#580753
Pro:
•Cardassia Prime, Bastion of Resistance
You may play Dissidents, Dissidents, and ships, and equipment at this mission.
Region: Cardassia System. You cannot command another headquarters mission.
Order - If you command two completed missions worth 30 points each, flip this mission.
Cardassian Headquarters
Span 2
58 V 10
•Cardassia Prime, Storm the Castle
10
2 Leadership, a Hand Weapon, Cunning>20, and 4 Dissidents
Region: Cardassia System. You may play Dissidents, Dissidents at cost +1, and equipment at this mission. When you complete this mission, score 5 points for each copy of For Cardassia! you own that has been removed from the game.
Span 2
58 V 10*
Pro:
- With very few Dissidents sporting Officer and/or Treachery, maybe this'll move play away from The Central Command (or even have more people go for the Different Cardassia achievement).
- With 14 different Dissidents (12 Unique, 2 Non-unique) and 8 different Dissidents (7 Unique, 1 Non-Unique), the choice of available personnel* is fairly narrow. This might in turn make the missions that are available and chosen fairly narrow in scope too.
- I think the maths works out as
- (30+FC!(10)=40) + (30+FC!(10)=40) + (StC!(10) + two removed FC!(10)=20) = 100, or
- (30+FC!(10)=40) + (30) + (StC!(10) +FC!(10) + two removed FC!(10)=30) = 100
- This means any interrupt prevention/hand shenanigans is going to make this a 4 mission win deck.
- Nothing at the moment - everything seems self explanatory.
- As it stands, with a small card pool of personnel to choose from and no native interrupt protection, I don't think it's for me, but then as more cards are revealed, maybe these two quibbles will change. ATM, it's a 5/10.
A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)