#581364
Pro:
4 •U.S.S. Enterprise, Superior Starship
Constitution Class
To command this ship, you must command To Rule in Hell. This card cannot be removed from your discard pile by cards an opponent owns. When this ship is about to move from your completed planet mission, subtract 2 from the Range required.
"My vessel was useless. I need you and yours to select a colony planet, one with a population willing to be led by us."
Range 8 Weapons 6 Shields 6
58 V 41
Pro:
- Great image!
- Gets a Range discount when moving from your completed planet mission.
- The card can't be removed from the discard pile by an opponent, so you're safe to ditch it there whenever, and Joaquin it later.
- The Range discount is nice, but one wonders how often it'll be used to make it necessary - a Joaquinned Delta Flyer can fly between three Span 2 planet missions - how often will you need to fly between more than that?
- The non-removal is nice, but given one's hand is often the safest place for a ship, and Joaquin's ability is an order, getting a ship into a discard pile and retrieving it post-mission isn't usually an issue.
- With so many ships that allow a novel subset of personnel to be played upon them (e.g., Assimilator, Ivory Tower, any ship (for the Staffers and Stolid Ensign)), one wonders if the draw of a Range discount is enough to draw players away from more interesting personnel choices.
- To quote another player "Nothing wrong with it, but nothing right with it either. Why use this ship when there are better ships to use?". A 5/10.
A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)