#587302
It's Wednesday! We're more than halfway through the week. Since we are over the hump, let's look at a question!
At Worlds the other week, one deck played multiple headquarters, though one was there for the express purpose of playing one, and only one, personnel.
On one hand, this is a great way to expand your deck. Each affiliation can only do so much and they have their won weaknesses built in. Getting even one card from outside their 'color pie' can work wonders since they can get around a constructed weakness.
On the other, it is a very high cost. With only three missions, your options grow more limited and your opponent gets an easier path to prevent you from winning.
So let us know in the poll above and in the space below, have you ever played a headquarters that only one (or three) personnel can report to? What was it like? How did it work out?
Notre that we are looking at a veeeeery small number of personnel, three at the absolute max and no ships at all.
At Worlds the other week, one deck played multiple headquarters, though one was there for the express purpose of playing one, and only one, personnel.
On one hand, this is a great way to expand your deck. Each affiliation can only do so much and they have their won weaknesses built in. Getting even one card from outside their 'color pie' can work wonders since they can get around a constructed weakness.
On the other, it is a very high cost. With only three missions, your options grow more limited and your opponent gets an easier path to prevent you from winning.
So let us know in the poll above and in the space below, have you ever played a headquarters that only one (or three) personnel can report to? What was it like? How did it work out?
Notre that we are looking at a veeeeery small number of personnel, three at the absolute max and no ships at all.
New places for old(er) keywords: Continuing Mission
Cardassians and Federation posturing it out: Showdown: Four Lights
Cardassians and Federation posturing it out: Showdown: Four Lights