monty42 wrote: ↑Thu Jan 26, 2023 2:53 pm
Armus wrote: ↑Thu Jan 26, 2023 2:27 pm
monty42 wrote: ↑Thu Jan 26, 2023 2:19 pm
Some might call this a bug. I'd like to view it as a feature.
I very much like when design is pushing the boundaries of what's possible. With that comes the danger of occasionally overstepping a certain line.
For me it is much more important that errata is able to identify these occasions and act on them quicky. Not like back in the day when it took 3 years to put the hammer to Homeward Bound.
It's possible to push boundaries without making things too overpowered. This would be less of an issue if there were more playtesters, which there were during The Process era. I'd submit most of the broken stuff got caught and made less broken but still good. Hell, look at KCA as an example: Multiple deck types that can operate off of it, all of them strong, but nothing broken.
And take Sacrifice of Angels. That set gave us a whole new toy box full of battle stuff that opened up some doors, but is hardly running rampant.
Question though: would you still hold that "broken is good" take if you had paid real money to go to either of the last two Worlds and had to face the brokenness?
Funny that you would bring up Sacrifice of Angels because to me that set is the most glorious failiure of them all.
A whole expansion dedicated to promoting battle and yet hardly anybody is playing battle and the ones that do aren't even using cards from that set.
Granted it had a couple of good cards. Most importantly Code of the Ushaan. I also love Royale Casino: Craps. And then there's the card draw Interrupts.
But none of those have anything to do with battle.
So you are right, it is hardly running rampant. I would go as far as to say it is hardly running at all.
As far as spending real money, I spent good money travelling to the 1st 5SV (Lower Decks) disaster as well as to the Casualties/TEOME dumpster fire. And yes, I hated every second of playing against that garbage. Yet, I still stand by my previous statements.
Thread necro because I want to respond directly to this post with some real world data...
Y'all been sleeping on
Earth Outpost 4... that card is fucking BALLER in a battle deck. Sure going into an early game clean attempt you're not likely to one-shot it, but if you're playing battle, and you can get multiple ships into play early, going and taking a potshot and then sending a 6-7 person crew in for a second/third attempt makes it REAL easy for 35 points. Cunning>26? For 35 points?! YES PLEASE!!
But it's NOT broken, because if you don't do The Thing, you're throwing a full crew at an above-par difficulty mission. You gotta jump through some hoops to get the payoff, but if you're battling, the hoops you're jumping through are your side strategy anyway, so it's a GREAT battle deck booster.
Best part is it's properly costed. If only all the 2e cards had that going for them...
This card and
Delta Pavonis are an obvious pair to include in a War Hippie Spock deck... throw in
Organia, which is never bad in a
deck, and you have a plausible easy mission path to a full win while still being able to battle your opponent properly.
Version 1 of that playbook is officially
On the Board!... I can't wait to see what improvements can be made to the decktype - this cut is definitely not optimized... yet...
And shame on BigBen for not mentioning this criminally underrated card while he was shitting on Sacrifice of Angels when
He won a tournament with it!... must've slipped his mind...