#592418
In another post, The Perfect posited:
So, is there any truth in this? Let's find out, and expand the question beyond Design, and put it to the wider community:
"Hey buddy, what does the game need?"
(I'm looking for cards and themes, rather than more holistic answers like "Fewer fanboys on design" or "Different folk in the CC org structure" - the main question above is about the game itself, the cards that hit the table, and those example answers belong to questions asked a few threads up, in the PoR.)
Designers are always trying to give the players things they want and give the game cards it needs. But what the game needs is usually not a matter of objective truth - ask three different designers what the game needs and you'll often get four different answers.
So, is there any truth in this? Let's find out, and expand the question beyond Design, and put it to the wider community:
"Hey buddy, what does the game need?"
(I'm looking for cards and themes, rather than more holistic answers like "Fewer fanboys on design" or "Different folk in the CC org structure" - the main question above is about the game itself, the cards that hit the table, and those example answers belong to questions asked a few threads up, in the PoR.)
A lot of good arguments are spoiled by some fool who knows what he is talking about. ~ MIGUEL DE UNAMUNO (1864-1936)
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)