Enabran wrote: ↑Tue Jan 31, 2023 4:08 am
No thank you. At my last tournament 2 of us rage quit because of your named
interaction. It is so much unfun to play against such decks.
I would argue part of that is because most affiliations don't have enough ways to interact with them. There should be built in ways to respond back. Like, I don't know, being able to fight the Romulans that come in to my territory?
If you think the
![Romulan [Rom]](https://www.trekcc.org/forum/images/smilies/icon_romulan.png)
interaction is unfun to play against, I'm sympathetic to that. But as a player coming in, they were one of the only affiliations to actually feel different and let me feel like my draw deck mattered against my opponent.
1E made the huge mistake of letting facility be able to be destroyed for a lock out. If I was designing 1E from the ground up, tactics would be a mandatory part of the game, and hull damage wouldn't exist. That way battles would be more common, but the costs would be slow down, not lock out.
2E needs more things like this, IMO. Oh, you are steam-rolling past my dilemmas? Let me park my ship in your mission and buy a single turn or two thru [insert mechanic here].
At the end of they day my biggest issue is that for most affiliations, my draw deck and your draw deck never interact. Only our dilemmas interact with each others draw decks, and that's an area we lack. It also makes comeback mechanics really hard. Currently any interaction has to be planned out at time of deck building, with no chance of spontaneous interaction. That's bad game design (and that's Decipher's fault).
Most games are decided solely on who's the quicker at playing the right personnel and passing dilemmas. While that should always be the heart of the game, it should not be the end all, because that's close to the 2-player solitaire that 1E can be.
Enabran wrote: ↑Tue Jan 31, 2023 4:08 am
2. More affiliations.
Vidiians... I don't know what they should do differently than the others. They also have to solve missions. Storywise they should do something with your opponents personnel. And they must do something to stay alive. So all should have a Decay. Maybe they will gain skills or points from them. A mix of Cardassians and Borg?
And even worse: There is hardly any visual material for cards. We have seen 3 ships and here is the list of all unnamed Vidiian personnel seen in the show. Not to mention that the images used in that List are the best shots of those personnel. So have fun with an Affiliation of about 20 cards and 75% of blurred images. Like the 56-set-blur-faces-
.
1E managed to create 19 personnel cards (Some of the unnamed Vidiians shown were used for more than 1 personnel). Relativity is the smallest Sub-"Affiliation" and even there you can choose between 30 names. But they can cheat in more faces. But every Relativity deck plays the same. And the even more limited Vidiians?
Here's part of my view on it. Sooner or later, the game will add Vidiians. And Kazon, Hirogen, etc. They are too big a part of VOY to never address. So the choices are:
- don't do them, even as we mine and re-mine other material
- unique affilaitions
- a mega-
![Delta Quadrant [1E-DQ]](https://www.trekcc.org/forum/images/smilies/icon_1e_dq.jpg)
Affiliation
-
Of those,
![Non-Aligned [NA]](https://www.trekcc.org/forum/images/smilies/icon_nonaligned.png)
feels the worst to me because Decipher made the poor choice of not differentiating
![Non-Aligned [NA]](https://www.trekcc.org/forum/images/smilies/icon_nonaligned.png)
the way they did [FED]. 1E had the quadrants be too strict, but if you make
![Vidiian [Vid]](https://www.trekcc.org/forum/images/smilies/icon_vidiian.gif)
be
![Non-Aligned [NA]](https://www.trekcc.org/forum/images/smilies/icon_nonaligned.png)
, then they can report to almost any HQ.
![Non-Aligned [NA]](https://www.trekcc.org/forum/images/smilies/icon_nonaligned.png)
get around one of the core costs in the game, which is needing a specific HQ to play at.
I'm personally fine if
![Vidiian [Vid]](https://www.trekcc.org/forum/images/smilies/icon_vidiian.gif)
are highly limited in their personnel. They could be an affiliation that needs dual-HQ or heavy
![Non-Aligned [NA]](https://www.trekcc.org/forum/images/smilies/icon_nonaligned.png)
support. But I don't want every other affiliation to get yet more
![Non-Aligned [NA]](https://www.trekcc.org/forum/images/smilies/icon_nonaligned.png)
options when there's reason for them not to be.
Like you say, relativity decks are all fairly similar. I'd still prefer that over the Relativity decks just being generic Fed. Even if every Vidiian deck is within 2 cards of every other Vidiian deck, it's still another choice instead of Vidiians showing up in a
![Original Series [TOS]](https://www.trekcc.org/forum/images/smilies/icon_tos.png)
deck, for example.
There are 23 headquarters in the game currently, plus Voyager, To Rule In Hell, and Relativity. That's 26 places people can report, and
![Non-Aligned [NA]](https://www.trekcc.org/forum/images/smilies/icon_nonaligned.png)
can report at 13 of them unrestricted. Since a good chunk of those are alternate HQ for the main affiliations, that means that any new
![Non-Aligned [NA]](https://www.trekcc.org/forum/images/smilies/icon_nonaligned.png)
personnel can immediately possibly slot in to about half the deck types or more. That's the biggest argument for affiliations for me.