#598889
It's Wednesday! We're more than halfway through the week. Since we are over the hump, let's look at a question!
Your first card play can do a lot. It sets the tone for the rest of the game and can help you hit the ground running. Obviously a lot depends on the shuffle, and you'll probably do a lot of that in the process of your testing.
What is your ideal first card play? Do you go with a key personnel setting things up for a strong group to start completing missions? Or do you like to get an event out setting yourself up for success on a more global scale? Maybe you'll prefer to bite the bullet and play your ship as more or less your first turn.
A lot depnds on the deck. Voyager can get their ship and key personnel out fairly reliably early on while Khan ahs to wait a bit longer, but what is your ideal first card play and why?
Your first card play can do a lot. It sets the tone for the rest of the game and can help you hit the ground running. Obviously a lot depends on the shuffle, and you'll probably do a lot of that in the process of your testing.
What is your ideal first card play? Do you go with a key personnel setting things up for a strong group to start completing missions? Or do you like to get an event out setting yourself up for success on a more global scale? Maybe you'll prefer to bite the bullet and play your ship as more or less your first turn.
A lot depnds on the deck. Voyager can get their ship and key personnel out fairly reliably early on while Khan ahs to wait a bit longer, but what is your ideal first card play and why?
New places for old(er) keywords: Continuing Mission
Cardassians and Federation posturing it out: Showdown: Four Lights
Cardassians and Federation posturing it out: Showdown: Four Lights