#613270
It's Wednesday! We're more than halfway through the week. Since we are over the hump, let's look at a question!
It turns out that I have some transferable minutes from my time machine left over from last year.
It turns out I have enough to change some uniqueness. Specifically, I can go back and make a non-unique card unique. To balance out the universe, i need to make a unique card non-unique.
Let me know which cards should switch uniqueness? Personnel? Events? One of each? Give us your best argument for each.
Note that I'm not going to have much luck making a Picard non-unique. Likewise Earth or any other mission. Some things time travel just won't fix.
It turns out that I have some transferable minutes from my time machine left over from last year.
It turns out I have enough to change some uniqueness. Specifically, I can go back and make a non-unique card unique. To balance out the universe, i need to make a unique card non-unique.
Let me know which cards should switch uniqueness? Personnel? Events? One of each? Give us your best argument for each.
Note that I'm not going to have much luck making a Picard non-unique. Likewise Earth or any other mission. Some things time travel just won't fix.
Intelligence, Paranoia, and The Original Series: Realm of Fear
A New Earth, An Old Bajor, Casino Fun For All: Alternate Universe: Twilight
A New Earth, An Old Bajor, Casino Fun For All: Alternate Universe: Twilight