#637434
It's Wednesday! We're more than halfway through the week. Since we are over the hump, let's look at a question!
Your opening hand dictates at least your first couple of turns. Maybe it's Rainbow Deep Space Nine where the order you play cards in matters. Maybe it's Equinox where you need some Nucleogenic to get going. More generally you might need a specific ship or event to get momentum.
What deck never gives you a good opening hand? What always gives you an unsolvable puzzle to make your way through? It can be as specific as an entire affiliation or as narrow a a specific build.
Your opening hand dictates at least your first couple of turns. Maybe it's Rainbow Deep Space Nine where the order you play cards in matters. Maybe it's Equinox where you need some Nucleogenic to get going. More generally you might need a specific ship or event to get momentum.
What deck never gives you a good opening hand? What always gives you an unsolvable puzzle to make your way through? It can be as specific as an entire affiliation or as narrow a a specific build.
Fun With Quadrant and Telepaths: Where No One Has Gone Before
Thirty Years of Affiliations: Dramatis Personae
Thirty Years of Affiliations: Dramatis Personae