Discuss all of your questions, concerns, comments and ideas about Second Edition.
User avatar
Second Edition Playtest Manager
By Faithful Reader (Ross Fertel)
 - Second Edition Playtest Manager
 -  
Continuing Committee Member - Retired
#637434
It's Wednesday! We're more than halfway through the week. Since we are over the hump, let's look at a question!



Your opening hand dictates at least your first couple of turns. Maybe it's Rainbow Deep Space Nine where the order you play cards in matters. Maybe it's Equinox where you need some Nucleogenic to get going. More generally you might need a specific ship or event to get momentum.

What deck never gives you a good opening hand? What always gives you an unsolvable puzzle to make your way through? It can be as specific as an entire affiliation or as narrow a a specific build.
User avatar
Executive Officer
By jadziadax8 (Maggie Geppert)
 - Executive Officer
 -  
The Traveler
1E North American Continental Quarter-Finalist 2024
2E North American Continental Semi-Finalist 2024
#637454
All of them, because I'm a bad deckbuilder. :wink:
User avatar
 
By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
Wanderer
2E British National Runner-Up 2021
2E The Neutral Zone Regional Champion 2025
#637479
Voyager.
User avatar
Second Edition Design Manager
By The Guardian (Richard New)
 - Second Edition Design Manager
 -  
2E World Semi-Finalist 2024
#637501
I suppose I'm a pretty odd player in that I like the challenge of getting a random hand and figuring out on the fly what the deck is going to play like this time. I think that might be some of the feelings about the Romulans. I love playing them because they never play the same way twice. There's so many pieces to the complete engine, you have to use what you have available at the time and keep putting pieces in place as you go. Thus, the picture comes together in a different order. It also screws with the opponent that has seen the deck before. They'll defend against that last thing that tripped them up, not the thing that will trip them up this time. Plus, when something gets dismantled, you usually can start up a new and different trick pretty easily. Not for everyone though; most people want that defined plan.

I suppose the Ferengi traditionally are similarly complex. The most effective decks I've seen boil down the strategy to using one or two of their tricks to streamline the gameplay. For instance, overspending; or, I remember the first time I saw Tyler play his Reyga construction (I don't actually know if he originated it), but playing 0-cost Rules to keep them out of his hand and then scooping them up with 76 and pumping them under Ferenginar that turn with [AU] Rom (now errataed for that reason) seemed so simple by comparison to most Ferengi strategies I'd seen and hadn't been able to wrap my mind around. If you're playing a Ferengi circus, though, the order things come out could dictate a lot.

. Manuel wins 75-0 TW good game! :cheersL:

1EFQ: Borg Baby?

If anyone should have a [DL] of Maturation Chamb[…]

[S] • Earth Orbit , Assimilate Enterprise […]

Is there a secundairy market place other then E-[…]