Place to discuss Tribbles CCG
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Director of First Edition
By MidnightLich (Charlie Plaine)
 - Director of First Edition
 -  
Trailblazer
#469582
Tell me, which existing powers would you like to see on new numbers?

-crp
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By Jono (Sean O'Reilly)
 - Delta Quadrant
 -  
Commodore
Donor
#469612
MidnightLich wrote:Tell me, which existing powers would you like to see on new numbers?

-crp
1 Replicate (good vs Battle decks)
10 Retreat (good vs Discard or Masaka heavy decks)
100 Toxin (more help vs Discard decks)
100 Process (useful power that’s not overpowered in another number)
1000 Reverse & Skip (combines to change direction and skip, helps Dance decks)
10000 Famine (tech against 100000 decks)
100000 Recycle & Stampede (prevents next player from playing 100000 Clone)
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By Entilzha
 - Beta Quadrant
 -  
#473140
MidnightLich wrote:Tell me, which existing powers would you like to see on new numbers?

-crp
girl on girl.

Oh, wait. That's what I get for not reading the whole post first...
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By Smiley (Cristoffer Wiker)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
#474406
Fast answer: non really.
If the sets where designed with a theme and a good testing there should be no need for it. If the sets where not tested enough and tournamnet feedback shows something else than desired I would rather go the other way and take stuff away as things should work better when more similar to the last set befor it.
And Tribbles is a totally different cookie than the other two games with a much more limited design space.
Can’t we have a rotating set of available cards each quarter or something like it to make the game playable again. Lat time I got anyone to actually play it for fun any not a tournamnet to win a furry little tribble was back when Fizbin was released and that got everyone turned off by the game. Both for overpowered mechanics, cookie cutrer decks and complexity of too many available powers.


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