A little bit more about my pool:
I got 29 personnel I could use (so not including
).
11 of them (38%) were Mission Specialists with these super-helpful skills:
• 3x Youth
• 6x Honor
• 2x Treachery
My pool had an average Personnel skill density of 2.07.
4 of those Specialist were left in the binder because their classification didn't contribute anything helpful. This raised the skill density of played Personnel up to 2.25.
If you excluded just 4 cards (
Jean-Luc and Beverly,
Kurak,
Salia, and
Sharat), my pool's skill density drops to 1.68. (It also would make
Impassable Door live up to its name against my pool.) So, if these 4 cards are at the bottom of the deck, it's going to take a long long time to get anything done. Those 4 cards account for 18 out of 60
in the pool (30%).
Out of 60
, 9x Honor, 6x Treachery, 5x Youth.
1⁄
3 of the skills were one of these three useless skills. 3x Treachery and 2x Youth were left in the binder. All of the Honor were needed for their classification,
, or other skills.
4 ENGINEER total in the pool (one of which was MS
Linda Larson [Youth] and another an
Exocomp [with no real skill], so super useful ENGINEERs all around), and no way to get more via equipment or the like. The other 2 ENGINEER were via Support Personnel
Anara and
Temo'Zuma.
My pool had only 2
Personnel. Staffing a
ship was basically out of the question.
My pool had 2 different versions of Deanna Troi, so there were at least 2 lost
there.
My pool had 2 copies of a Unique Mission Specialist (
Korris). His
was too useful to leave out. He accounted for 2 out of 7
in my pool.
My pool had 9 ships, all different. The
I.K.C. Vor'Cha and
T'Ong saw action every game and were the most useful. The
Jem'Hadar Attack Ship,
Flaxian Scout,
Yridian Shuttle, and
Mercenary Ship were binder fodder due to near impossibility of staffing them.
Scow,
Spatial Rift, and
Impassable Door(!) could very well lock me out for an entire game all on their own, depending on the opening deck shuffle. And I saw all of them.