In preparation for the big sealed event on the 15th, here are a few of the exclusive cards that all players will receive:
Fateful Competition
Seeds or plays on table. Your cards may ignore quadrant requirements while reporting. At any time, you may discard this doorway to draw a card
OR report a card at your outpost
OR place up to 3 cards from your discard pile under your draw deck (in any order).
Escape the Collective
Seeds or plays on table. Your
ships and personnel are considered
(and not
).
and
staffing icons are considered
, and
staffing icons are considered
. You need an additional 10 mission points to win.
Treaty: Emergency Alliance
Plays on table. Your non-
affiliations may mix, cooperate and ignore affiliation battle restrictions. You may not attempt opponent's missions unless an Espionage card is in play on that mission. You may satisfy
staffing requirements with
on
personnel. Missions you complete are worth
-5 points.
This is just three of the 9 exclusive cards that will be provided to every player. The idea is that they can be helpful if you need them, but they are by no means auto-includes. As the day progresses, and players obtain more cards, they might change their deck's strategy, swapping these cards out for others, etc. If you DO use them, the intent is that for a small cost, you can use just about everything you pull/draft until you feel that you no longer need these cards to help.