Zef'No wrote:I respectfully disagree.
I don't see why he deserves Acquisition. - The ability to obtain and retain items. What items has he obtained? He lost his ship, the drug and everything really. He may be a con-man (Greed) but that doesn't mean he's rich.
You have a valid point there, he is certainly more of a thief and a conman than a cunning businessman. He was never really able to invest his 'earnings' or buy/sell items to his advantage.
Zef'No wrote:
I'm not sure he deserves Anthropology either. - Knowledge of other cultures/societies. What knowledge does he possess exactly?
Certainly not in the academic sense. I could agree with you here, he is certainly well traveled and wordly (universely?). Where to draw the line on cultural understanding, I'm not sure.
Zef'No wrote:
And again with Diplomacy, - Expert negotiator? - I think not. Cunning yes, but you couldn't really call him a diplomat.
Couldn't agree more on this one, Mudd is no Diplomat. He has the diplomatic skills of Janeway (none).
Zef'No wrote:
My thoughts are this: For a Trek-sense point of view, I would go for Option 1 since I believe it reflects his character best. For a game point of view though, I would go with option 3 as that is clearly the most useful. - I don't think it's overpowered either as, let's face it, outside of Ferengi decks, Greed/Acquisition/Smuggling aren't particularly useful.
I am still behind Option 2 (at the moment), but I would certainly prefer Option 1 to either 3 or 4 and would never choose to design a card just to make it 'good' within the game. It should make trek sense over anything else.
Zef'No wrote:
His special skill is quite powerful though (and I wouldn't be surprised it if gets downgraded during play-testing).
I absolutely despise the special skill. All respect to those who voted for it, but this makes no trek sense at all. How did Mudd enhance women again? I don't recall Uhura having any benefit to Mudd being around. Why would he have a blanket female enhancement?
This skill would make far more sense on a verb card with a countdown icon that Mudd could download once per turn. I.E. if the countdown were two, then you could continually enhance 3 women by supplementing them with the 'venus drug' verb card. The player would then simply need to find a way to cycle said drug back into the deck so that Mudd could redownload it. He could supply said drug to Uhura, but never to more than three women at a time. As a blanket ability, it might be useful. It might even cause people to pull out Female based decks again. But it just isn't reasonable to me.
It is my opinion that the community wanted so much to make a card that was very useful that they disregarded trek sense entirely.