#133078
Okay, so, first, it looks like "Hard Bargain" will be the name of Mudd's ship, at least in 2E. HUZZAH! My suggestion won!
Okay, moving on...
So, the mass stop prevention route didn't work so well.
While it might be possible to rehabilitate that idea, I'd rather go some other direction. Either he can still help all smugglers and thieves, but does something different, or Mudd should have a more individual effect. I understand the desire to use him as a tool to make a smuggler / thief deck, but I really don't think Mudd of all people is a criminal ringleader. He's much too selfish. He's much more likely to sacrifice others (e.g. the eponymous Mudd's Women) to keep himself out of trouble than he is to sacrifice himself to save a crowd of his competitors (other smugglers and thieves).
When this personnel is about to be stopped, captured, or placed on an opponent's card, discard a Crime card from hand or stop your Smuggler present to prevent that.
Something like that (not wedded to that arrangement) feels more Mudd-y to me. If we do want to present Mudd as the leader of a group of miscreants (as he sort of was in Mudd's Women), maybe he could give fellow smugglers a cunning boost? He's constantly scheming and trying to manipulate others, so may "While this personnel is attempting a mission, stop him to make your Smugglers at this mission each Cunning +1 until end of turn." Or something.
I know way back in the day there were some interesting ideas about "selling" something to an opponent to get a bonus. Maybe something could be done there.
Okay, moving on...
So, the mass stop prevention route didn't work so well.
While it might be possible to rehabilitate that idea, I'd rather go some other direction. Either he can still help all smugglers and thieves, but does something different, or Mudd should have a more individual effect. I understand the desire to use him as a tool to make a smuggler / thief deck, but I really don't think Mudd of all people is a criminal ringleader. He's much too selfish. He's much more likely to sacrifice others (e.g. the eponymous Mudd's Women) to keep himself out of trouble than he is to sacrifice himself to save a crowd of his competitors (other smugglers and thieves).
When this personnel is about to be stopped, captured, or placed on an opponent's card, discard a Crime card from hand or stop your Smuggler present to prevent that.
Something like that (not wedded to that arrangement) feels more Mudd-y to me. If we do want to present Mudd as the leader of a group of miscreants (as he sort of was in Mudd's Women), maybe he could give fellow smugglers a cunning boost? He's constantly scheming and trying to manipulate others, so may "While this personnel is attempting a mission, stop him to make your Smugglers at this mission each Cunning +1 until end of turn." Or something.
I know way back in the day there were some interesting ideas about "selling" something to an opponent to get a bonus. Maybe something could be done there.
"Shaka, when the walls fell."