#180197
Well, last week we asked you to vote on which direction you wanted to see Harry Mudd go, and here are the results:
1st) The Commodities Trader (38%, 26 votes)
2nd) The Slippery Weasel (22%, 15 votes)
2nd) The Lady Killer (22%, 15 votes)
4th) The Jack-of-all-Trades Rogue (16%, 11 votes)
5th) Other (1%, 1 vote)
So, with a total of 68 votes, the winner is The Commodities Trader - and that means that Mr. Mudd will have something to do with Commodities. The question we bring to you now is - what?
In the poll above, we've presented ten (10) options for you to consider and choose from. Each of you can vote for three (3) of the above options, or you can pitch your own ideas in this thread. At the end of the voting period (next Friday), we'll review all the votes and the suggestions, and then bring you at least three (3) versions of Harry for you to review and vote upon.
Each of the options is briefly described below.
1) He downloads a Commodity.
This one is pretty straightforward. He will be able to download a Commodity when something happens to him, or when certain conditions are met. The exact details will be shaped by the discussion and the other winning options.
2) He takes command of a Commodity.
In this case, he "takes back" a Commodity that had previously be passed to an opponent - or perhaps he just outright steals something that opponent had already played.
3) He returns a Commodity to hand.
This is a more extreme variant of Option #2, but rather than "grabbing" a Commodity, he gets rid of them entirely. Maybe he's dumping his cargo, or maybe he gets rid of a Cunning boost as he faces Oh No!?
4) He draws cards for each Commodity.
This ability would allow the player who commands Harry to draw cards based on the number of (probably different) Commodities in play. I could be when he's played, or maybe it comes during a mission attempt.
5) He "bribes" his way out of trouble
This option is a nod to one of the runners-up, "The Slippery Weasel." In this case, the Commodity text would be part of his cost, and the benefit would be avoiding a stop or a capture.
6) He gives away or takes back a Commodity when stopped.
Combining options #2 and #3, this ability would be less predictable but more versatile. His Commodity trading would kick in when he's about to be stopped, allowing you to get (or get rid of) an extra boost.
7) He includes an extra person in a dilemma's random selection.
This is an option that is a nod to "The Lady Killer;" he allows an extra person to get selected by a dilemma. This way, you can include your "girls" in a mass selection dilemma like Personal Duty. Or maybe - add the opponent's personnel you targeted with Mudd's Women to your Show Trial options?
8) He adds a random selection to a dilemma's game text.
Another "Lady Killer" option, but in this case, Harry would cause each dilemma he faced to first randomly select a personnel. There would probably be some cost or requirement to this, so it wouldn't drag the game to a halt.
9) He reduces attribute requirements of a dilemma or mission.
Harry likes things his way - the easy way. In this case, he might bribe an official with a vat of Tulaberry Wine in order to make it a little easier to get past a Gomtuu Shock Wave or to Penetrate Enemy Lines.
10) He gains skills/attributes as more Commodities enter play.
This option hints at the "Jack-of-all-Trades" version, allowing Harry to gain more and more skills (and attributes) the more Commodities are in play.
As always, we invite you to ask questions, make suggestions, and lobby for your favorite options! After all, without you and your votes, we wouldn't have the Will of the Collective!
-crp
1st) The Commodities Trader (38%, 26 votes)
2nd) The Slippery Weasel (22%, 15 votes)
2nd) The Lady Killer (22%, 15 votes)
4th) The Jack-of-all-Trades Rogue (16%, 11 votes)
5th) Other (1%, 1 vote)
So, with a total of 68 votes, the winner is The Commodities Trader - and that means that Mr. Mudd will have something to do with Commodities. The question we bring to you now is - what?
In the poll above, we've presented ten (10) options for you to consider and choose from. Each of you can vote for three (3) of the above options, or you can pitch your own ideas in this thread. At the end of the voting period (next Friday), we'll review all the votes and the suggestions, and then bring you at least three (3) versions of Harry for you to review and vote upon.
Each of the options is briefly described below.
1) He downloads a Commodity.
This one is pretty straightforward. He will be able to download a Commodity when something happens to him, or when certain conditions are met. The exact details will be shaped by the discussion and the other winning options.
2) He takes command of a Commodity.
In this case, he "takes back" a Commodity that had previously be passed to an opponent - or perhaps he just outright steals something that opponent had already played.
3) He returns a Commodity to hand.
This is a more extreme variant of Option #2, but rather than "grabbing" a Commodity, he gets rid of them entirely. Maybe he's dumping his cargo, or maybe he gets rid of a Cunning boost as he faces Oh No!?
4) He draws cards for each Commodity.
This ability would allow the player who commands Harry to draw cards based on the number of (probably different) Commodities in play. I could be when he's played, or maybe it comes during a mission attempt.
5) He "bribes" his way out of trouble
This option is a nod to one of the runners-up, "The Slippery Weasel." In this case, the Commodity text would be part of his cost, and the benefit would be avoiding a stop or a capture.
6) He gives away or takes back a Commodity when stopped.
Combining options #2 and #3, this ability would be less predictable but more versatile. His Commodity trading would kick in when he's about to be stopped, allowing you to get (or get rid of) an extra boost.
7) He includes an extra person in a dilemma's random selection.
This is an option that is a nod to "The Lady Killer;" he allows an extra person to get selected by a dilemma. This way, you can include your "girls" in a mass selection dilemma like Personal Duty. Or maybe - add the opponent's personnel you targeted with Mudd's Women to your Show Trial options?
8) He adds a random selection to a dilemma's game text.
Another "Lady Killer" option, but in this case, Harry would cause each dilemma he faced to first randomly select a personnel. There would probably be some cost or requirement to this, so it wouldn't drag the game to a halt.
9) He reduces attribute requirements of a dilemma or mission.
Harry likes things his way - the easy way. In this case, he might bribe an official with a vat of Tulaberry Wine in order to make it a little easier to get past a Gomtuu Shock Wave or to Penetrate Enemy Lines.
10) He gains skills/attributes as more Commodities enter play.
This option hints at the "Jack-of-all-Trades" version, allowing Harry to gain more and more skills (and attributes) the more Commodities are in play.
As always, we invite you to ask questions, make suggestions, and lobby for your favorite options! After all, without you and your votes, we wouldn't have the Will of the Collective!
-crp
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.