#98193
Welcome to Will of the Collective 3, where you - the community - will design and develop a new card for our favorite card game!
This year, the process will be co-hosted by myself and Mr. Thomas Schneider (thsch) to ensure it's smooth and consistent. We're looking forward to working with you and the design teams to create not one, but two new cards - one for Second Edition, and one for First Edition!
In 2008 and 2009, we used what's known as "bottom-up" design - writing the game play first, and matching story to the card later. So far, we've made a dilemma and an equipment. This year, we're mixing it all up and we're going to make either a personnel or a ship using "top-down" design.
In "top-down" design, you start with a bit of story (an image, a title, a quote, a character) and you develop game text to match. In my opinion, "top-down" design is significantly harder that "bottom-up," because you can easily get led astray trying to make the card exactly match the story.
I think that most of the "best" cards in the games come from "bottom-up." However, with a game like Trek that's based on a property, you have to make cards using "top-down" design in order to capture the moments people really want to see.
Still, it's a hard process. In order to make it easier, and to ensure we're doing something in WotC3 we haven't done before, we'll be making either a personnel or a ship - for both editions of the game. And we're inviting you to submit ideas for which personnel (or ship) we should make!
You have until next Friday morning to submit your ideas, so hit up that article and enter your suggestions! It's time to get the ball rolling, and we need you to start us off!
Feel free to post ideas, suggestions, and questions here, and we'll do our best to answer!
-crp
This year, the process will be co-hosted by myself and Mr. Thomas Schneider (thsch) to ensure it's smooth and consistent. We're looking forward to working with you and the design teams to create not one, but two new cards - one for Second Edition, and one for First Edition!
In 2008 and 2009, we used what's known as "bottom-up" design - writing the game play first, and matching story to the card later. So far, we've made a dilemma and an equipment. This year, we're mixing it all up and we're going to make either a personnel or a ship using "top-down" design.
In "top-down" design, you start with a bit of story (an image, a title, a quote, a character) and you develop game text to match. In my opinion, "top-down" design is significantly harder that "bottom-up," because you can easily get led astray trying to make the card exactly match the story.
I think that most of the "best" cards in the games come from "bottom-up." However, with a game like Trek that's based on a property, you have to make cards using "top-down" design in order to capture the moments people really want to see.
Still, it's a hard process. In order to make it easier, and to ensure we're doing something in WotC3 we haven't done before, we'll be making either a personnel or a ship - for both editions of the game. And we're inviting you to submit ideas for which personnel (or ship) we should make!
You have until next Friday morning to submit your ideas, so hit up that article and enter your suggestions! It's time to get the ball rolling, and we need you to start us off!
Feel free to post ideas, suggestions, and questions here, and we'll do our best to answer!
-crp
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.