#469623
Can you Quantum Slipstream Drive from a Time Location?
tiresome and comical in an impotent, flaccid sort of way.
bhosp wrote:Can you Quantum Slipstream Drive from a Time Location?Unclear. The only condition is that range is fully available, so as long as that condition is true I'd say yes.
BCSWowbagger wrote:This, incidentally, is why you cannot move Raptor Two directly from Drone Control Room to Raptor One on the spaceline. Raptor Two must first time travel to the spaceline, THEN use full RANGE to move to Raptor One (on any spaceline). It seems to be a common misconception that Raptor Two's gametext allows it to time travel.Well, I definitely played the Raptors wrong if that's true. And I think the others I've seen playing them have as well. (Though, with Protect the Timeline, it was effectively the same thing, even if I skipped the step of travelling to the "present".)
*(Only exceptions I can think of are very specific relocator cards like The Warp Five Program and The Spires of Romulus, which are explicit about allowing from time location to/from the spaceline.)
BCSWowbagger wrote:No.Ugh. I was about to yell at you that Wormhole is the counterexample to this whole line of thinking, but then I saw they covered that bit with the errata and now it makes it even more likely that you're right.
Time locations are not spaceline locations.
Even if QSD were worded more vaguely, you still cannot move between a time location and any spaceline unless a card specifically allows such movement. Such cards nearly always use the exact phrase "time travel" in their gametext.* If it doesn't say "time," it almost definitely can't time travel.
This, incidentally, is why you cannot move Raptor Two directly from Drone Control Room to Raptor One on the spaceline. Raptor Two must first time travel to the spaceline, THEN use full RANGE to move to Raptor One (on any spaceline). It seems to be a common misconception that Raptor Two's gametext allows it to time travel.
*(Only exceptions I can think of are very specific relocator cards like The Warp Five Program and The Spires of Romulus, which are explicit about allowing from time location to/from the spaceline.)
Armus wrote:Why you make Benhosp sad, James?Honestly, I was hoping this would make him happy. Around here, most questions about QSD pertain to "how much do I have to worry about QSD?" rather than "what can I do with QSD?"
(Though, with Protect the Timeline, it was effectively the same thing, even if I skipped the step of travelling to the "present".)Yeah, thanks to PTT, it doesn't really slow down Drone battling in a deck. It does slow down the solver teams who go with Drones a tad, since PTT is once-each-turn. Solver teams have to either wait a turn or use an alternate (more expensive) mode of time travel. It also makes Drone battling harder to splash into a random non- deck, since such decks won't be able to use PTT for Drone movement at all.
BCSWowbagger wrote:VICTORY IS LIFE
Around here, most questions about QSD pertain to "how much do I have to worry about QSD?" rather than "what can I do with QSD?"
Hoss-Drone wrote:And there is the reason for the question, everyone!BCSWowbagger wrote:VICTORY IS LIFE
Around here, most questions about QSD pertain to "how much do I have to worry about QSD?" rather than "what can I do with QSD?"
Corbinq27 wrote:The glossary works in mysterious ways.
Armus wrote:You play in Minnesota. They're animals up there.
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